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Thread: BLM macros

  1. #71
    Player
    YanderePrincess's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EvianEverdeen View Post
    Yeah sometimes I can't tell which is which, that's why I would put them both in the same macro until I can learn. What is Titan's signature move for example and how exactly is that magic-based?
    The signature move of a primal is the one that auto-kills unless certain requirements are met. For Titan, it's the move he does immediately after Heart phase ends. For Garuda, it's the one that's not blocked by the pillars. For Ifrit, it's what he uses after the nails.

    As far as it being magic-based, the damage gets absorbed by Manaward and can't be parried, so it must be magic damage.

    Also, if you want to test whether an ability is magic damage or physical damage, activating both Manaward and Manawall isn't the way to do it, because you see it reduced to 0 damage and don't necessarily know which ability negated it.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  2. #72
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    Quote Originally Posted by kujowaltz View Post
    Here's a scenario for you. MP is at 80% (lets say 700 MP away from full) and you have umbral 3. What do you do? go
    So much missing info for a "scenario"

    Assuming general run of the mill rotation (thunder II already cast), during single target, with no cd's and no proc's up.

    Depending when the last tick was, with my current SS I would either hardcast Fire III (so it ticks to full mp while casting) or cast Bliz I (Scathe if need to move) then Fire III, some occasions when I know a tick is very near, but maybe wont quite happen during Fire III cast, I will delay a small fraction of a second before starting the Fire III cast, to ensure it does, so i dont need to wait 1 GCD (Bliz I / Scathe) before returning to astral fire.

    So I guess your going to tell me I'm doing it all wrong? go xD
    (1)
    Last edited by scarebearz; 05-23-2014 at 10:56 AM.

  3. #73
    Player
    EvianEverdeen's Avatar
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    Aug 2013
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    Character
    Evian Everdeen
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Do any of you use any type of intelligence potions in any of your rotations?
    (0)
    You know what's so overpowered in this game, that they just HAD to leave out?
    -Buffing during cutscenes.
    -Pets receiving the Protect buff.
    -A blacklist with more than a 200 player capacity.
    -Filtering the flying text for your own numbers.
    -A better way to organize and sort through your macros.

  4. #74
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    Quote Originally Posted by EvianEverdeen View Post
    Do any of you use any type of intelligence potions in any of your rotations?
    Depends on the fight, but if needed, yes, usually after the first Fire I on single target.
    (0)

  5. #75
    Player
    ViviAnimus's Avatar
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    May 2014
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    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    What is the best to do? After I spam Fire I, of course my MP will run out. However, I press the Fire III button after the last Fire I to get the full damage. After that I cast my Blizzard and you know the drill.
    I have seen people cast their last fire, get a Fire III proc and do the following: Fire I - Blizzard III - Thunder 2 (Blizzard I or scathe in case of slow mana regen) - Transpose - Fire III proc. Which one is the most effective to you think?
    On one hand if you don't have a fire proc in what I do, you lose a little time and that can add up. On the other hand, the second method gives you a less powerful Fire III (850 DMG instead of 1100), but it does seem faster. Although after using your fire proc the global cooldown is triggered ...
    (0)

  6. #76
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    Quote Originally Posted by ViviAnimus View Post
    What is the best to do? After I spam Fire I, of course my MP will run out. However, I press the Fire III button after the last Fire I to get the full damage. After that I cast my Blizzard and you know the drill.
    I have seen people cast their last fire, get a Fire III proc and do the following: Fire I - Blizzard III - Thunder 2 (Blizzard I or scathe in case of slow mana regen) - Transpose - Fire III proc. Which one is the most effective to you think?
    On one hand if you don't have a fire proc in what I do, you lose a little time and that can add up. On the other hand, the second method gives you a less powerful Fire III (850 DMG instead of 1100), but it does seem faster. Although after using your fire proc the global cooldown is triggered ...
    I do the latter, the GCD after the proc is an ideal time to use something that is off the GCD anyway and it is a lot more fluid overall. Feels like more dps to me, but I have no real figures to prove this.

    @Vivi Odin ftw ;D
    (0)

  7. #77
    Player
    Zencurse's Avatar
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    Character
    James Cairn
    World
    Leviathan
    Main Class
    Arcanist Lv 53
    Quote Originally Posted by scarebearz View Post
    I do the latter, the GCD after the proc is an ideal time to use something that is off the GCD anyway and it is a lot more fluid overall. Feels like more dps to me, but I have no real figures to prove this.

    @Vivi Odin ftw ;D
    It increases DPS to weave off GCD consumables and abilities during Firestarter/thundercloud procs or the small extra time you get casting a hastened fire III or bliz III when changing stances. It's not much, almost not even enough to notice, but for the number crunches, its correct to do it that way. The only exception is popping a int potion to increase the damage of all your next fires. So yea, you're correct.
    (0)

  8. #78
    Player
    NyneAlexander's Avatar
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    Bastok
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    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Halloween View Post
    please feel free to add to these. this is what immediately came to mind from my experiences with these abilities

    realworld uses for Manawall:
    Negates Arrow Rain in Moogle EX. This move is often a 1 shot if the archer has stacks or the player is weakened
    added one in for manawall that I feel is very important

    Also, during the nails phase on ifrit ex, manawall will negate that AoE pushback move, and manaward will reduce the damage you take during the nail explosions. Thats the only time I ever use them at the same time really.
    (0)
    Last edited by NyneAlexander; 05-24-2014 at 03:50 AM.

  9. #79
    Player
    NyneAlexander's Avatar
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    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by EvianEverdeen View Post
    Do any of you use any type of intelligence potions in any of your rotations?
    You have to consider a few things. Typically an HQ X-pot of int is going to add roughly 100-120 damage onto your fire 1. You will most likely get 5 fires off in a chain with your int pot active. Thats an additional 500-600 dps during that time.

    Alternatively, if you use a mega ether (hq has a recast of something like 3:40), thats an additional flare. So it depends on your gear and what your fighting. For T8, I was using int pots, but have recently switched to ethers for an extra flare on the dreadknights/boss every 4 min or so, and have found my overall DPS to be higher.

    And sorry if I came off as snarky or elitest 4 pages ago about Aetherial Manip. Its a pet peeve of mine when blms don't use it because it really is an amazing ability. Glad that you understand it now and hopefully are using it regularly
    (0)

  10. #80
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    Quote Originally Posted by NyneAlexander View Post
    added one in for manawall that I feel is very important
    I use that, saves so much damage
    (0)

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