You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Adding delays by using macro's is not unavoidable wasted time.
You don't personally know how good or bad I am at playing BLM.
You came to this forum asking for help, then once advice is given by multiple people you act all "I know best" / "know it all".
It's a poor attitude to have.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
While I feel like OP is arguing just to argue, there still might be some questions unanswered for newer players.
My two cents:
1) Macroing Swiftcast
Pretty much useless. Along with being slightly slower than manually casting, you will usually be running into 1 of the following situations:
- Large pulls of AOE (think brayflox HM speedruns). If you're doing a double / triple flare at the end, you want swiftcast for the last flare. Thus, the macro isn't going to save any keybind / help.
- Single target prolonged fight without much movement. In this case it's fine
- Single target fight that requires movement (EX primals, new coil, etc). That macro again just uses up keybind as you will need to use swiftcast separately.
2) Macroing Defensive CDs (Manawall, Manaward, Aposcatastasis, Eye for an Eye, Virus)
As a BLM, it depends on if you're doing progression content (relative to each person) or not. If it's farm content or if the group is overgeared, do whatever you want with cooldowns.
However if it's a new fight, every one of these -ARE- useful and needs to be used separately (i.e. not macroed). Many wipes will happen when there's unexpected burst going onto your tank or huge AOE that hits DPS because the fight is unfamiliar.
Helping out as much as you can with these CDs (virus on adds, eye for an eye for incoming burst phases, manawall and manaward so the healer doesn't need to heal you at all) so that your group can progress should be expected from everyone.
3) Macroing Aetherial Manipulation
You want to use this most whenever there's forced movement and stacking (think Ifrit/Titan EX, Turn 6, 8, 9, etc).
However this spell is quite hard to use in time without macros (finding a player to jump to, switching target to them, use, and then switching back to boss). Find a macro that works for you, such as the mouseover and get used to it.
Last edited by blackermage; 05-23-2014 at 12:31 AM. Reason: length, layout
Except you did. Having no tolerance for idiots is not the same as "being lazy" nor is anything I said remotely close to "being lazy."
Anyway, you're clearly not here to learn how to be better at Black Mage. All you're hear to do is say "I'm right and you're wrong" and ignore the multitude of Black Mages telling you how wrong you are.
In fact, with your "all 4 defensive abilities shoved into one macro to just be thrown up all at once because 'why not? i don't need to use them at specific times to reduce damage taken and reduce the load on the healers'" is a very "lackadaisical" attitude on your own part, with you being the only one exhibiting such an attitude in this thread.![]()
"Women are meant to be loved, not to be understood." ~Oscar Wilde
Except I didn't.
LOL @ all of everything you wrote.
I'm not taking a "I'm right, you're wrong attitude", only with you. I'm here to learn and have learned a lot so far and still have more to learn. My playstyle may be different and one day I may change it after playing the job enough.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
A tank should use cooldowns so he can take in more damage, that's what tanks do.
A healer should heal someone's hp, because that's what they do and that's what the party relies on.
A DPS should deal damage lol. I don't expect them to be using cooldowns to prevent damage. The only thing I expect, is to know the fight and dodge when necessary. Sure I suppose it's nice if a BLM would mitigate damage when applicable from a healer's perspective, but not every class has access to cooldowns like that and I really don't find it necessary. I just heal. If a BLM took a hit, because Manawall wasn't up, I don't yell at them and insist they use cooldowns, nor do I blame defeat on such a thing. I. Heal. Them.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
The most helpful, honest, and humble advice-giver so far. Thank you for that. Sorry I couldn't quote the rest of your post, too many characters, but I beleive you are on par with everything you said even though it didn't fit my original playstyle when I first came here and wrote the original post I really like your AM advice, currently I am trying a macro using a focus target and practicing using AM on focus targets since I'm a console player and can't mouseover.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Why expect them to dodge but not expect them to use cooldowns to prevent damage from unavoidable damage? Dodging is done so they take less damage, just like using Manawall or Manaward.
The purpose of a DPS reducing their damage taken (whether through dodging or using cooldowns) is so the healer can focus their resources on keeping the tank alive. A dps who refuses to do this is hindering the entire party by being a bigger drain on the healer's resources than they need to be. And while there's a good amount of content where dps can pretty much let -everything- hit them unmitigated and the healer can keep up and not run out of mana, there's plenty of content out there where this isn't even close to possible, and I'd rather teach them this (even if it requires making it a "hard-learned lesson" through them dying repeatedly) in the weaker content than let them go through to the harder content and fuck things up for everyone.
I don't yell at anyone. Nor do I refuse to heal someone who simply made a mistake and took more damage than they should have. It's people like you who intentionally refuse to use all the tools at their disposal. A black mage who refuses to use Manawall and Manaward is no different than one who refuses to dodge abilities. They're intentionally being a larger drain on my resources, so I will quite happily let that person die and keep the important people (like the tank) alive instead.Sure I suppose it's nice if a BLM would mitigate damage when applicable from a healer's perspective, but not every class has access to cooldowns like that and I really don't find it necessary. I just heal. If a BLM took a hit, because Manawall wasn't up, I don't yell at them and insist they use cooldowns, nor do I blame defeat on such a thing. I. Heal. Them.
And to clarify, the healer's primary job is "Keep the tank alive." Keeping other party members alive is secondary, because without the tank, you're probably not going to win the fight. The other party members staying alive, in most fights, is largely their own responsibility, through dodging and using their own cooldowns (ranging from damage mitigation abilities to ways of restoring their own health with things like Second Wind), with the healer augmenting that as they can to help deal with unavoidable damage.
As for DPSing, defensive cooldowns actually assist in DPSing. You've already been told how Aetherial Manipulation can improve your DPS by letting you stay in place casting spells longer. The same is true for Manawall and Manaward, as they let you negate damage so that you don't necessarily have to actually dodge everything, or give you a needed buffer so you can safely Convert (example: manaward + convert during enrage method of Turn 2 so you don't have to forego that part of your rotation, or manaward + convert if your rotation happens to put that part during stomps from Titan). I haven't actually tried it yet (so I can't confirm this example works) as playing a lot of other classes has in-grained in my head "dodge Landslide always," but I've been told that Manawall will actually negate the knockback of Landslide in addition to the damage, meaning whenever Manawall's available, you can just keep nuking Titan instead of stopping to move out of the way of Landslide.
So yeah, you can either continue with your narrow, incompetent thinking, or you can actually realize how wrong you are and improve and maybe become actually competent.
oh, and
I'm not even the only one who's been repeatedly telling you the value of manawall and manaward and not to macro them together, but keep being oblivious if you want to remain incompetent.only with you
One more note: "I don't expect dps to use defensive cooldowns." That's a very lackadaisical attitude.
Last edited by YanderePrincess; 05-23-2014 at 02:26 AM.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
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