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  1. #1
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60

    I can understand low level gear having some model overlap

    But don't you think that past i90 for Allagan and Tome sets that they could at least expend some effort to make everything have a unique model? I don't think that's too much to ask considering it's end game gear.

    At least for the Allagan gear there's -some- justification considering it prevents unnecessary expansion of the loot table to accommodate all jobs (For instance if you make Summoner/Black Mage Allagan into two different sets then that makes it that much harder for that job to get their drop), but there's no reason things like the Bard/Dragoon sets in CT or the Caster/Healer (or Dragoon/Monk/Bard) sets in First Coil should all have the exact same models.
    (7)

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Don't look at High Allagan...BRD and Caster have the same armor models (wait, what?) and MNK/DRG share (Healer and Tank are unique). Sol gear BRD and MNK share, rest are their own (Healer, Tank, DRG, Caster)

    Also, BRD and DRG CT gear isn't completely shared; BRD hat and DRG mask are "unique" (to the sets); same for Caster/Heals (heads are different)
    (0)

  3. #3
    Player
    Desidious's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    380
    Character
    Desidious Fellspear
    World
    Lamia
    Main Class
    Fisher Lv 50
    Calvary Mask (tank) and Onion Mask (drg) are the same as well. lol
    (1)

  4. #4
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I definitely agree that there should be someone on quality control for these sorts of things.
    (0)

  5. #5
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HakuroDK View Post
    I definitely agree that there should be someone on quality control for these sorts of things.
    There is, it's SE managing limited system resources across a plethora of systems and wanting to ensure that the quality of the game is experienced the same (or as close as they can) across all systems.

    I understand the frustration as a player who wants variety as well, however the high level of detail they bring into the game via their models does cause some limitations. Sadly, it will only get worse for older systems. Only time will tell really, and SE has a much better picture than the player base does. We tend to see only a very small portion of the picture and throw a fit when things aren't the way we want it, and SE has to manage the how small/large a picture they can put into a frame, and if it's too big where to trim/crop it.
    (1)

  6. #6
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    meanwhile, the new PvP gear is job specific, not role specific.

    Does that seem right to you?
    (5)

  7. #7
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Moheeheeko View Post
    meanwhile, the new PvP gear is job specific, not role specific.

    Does that seem right to you?
    You'd almost think that the current soldiery sets should be the PvP gear and the PvP gear would be the tome set because it's job specific.
    (5)

  8. #8
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Moheeheeko View Post
    meanwhile, the new PvP gear is job specific, not role specific.

    Does that seem right to you?
    WORD AND THAT'S UPSETTING because I doubt I'll ever be a high enough rank to use any of it!!!!!!!!!!! They need more unique gear models whether it makes the loot tables bigger or not!!!!

    p.s. why does mnk/drg/brd i90 allagan look the same with some recolors? dafuq?
    (1)
    YouTube.com/c/iBluairjgr

  9. #9
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Yeah, it's a bit weird. I feel with every new patch they put a LOT of work and detail into the environment, the npcs, and the cutscenes, but yet they seem to fall short with gear. For a game that's exceeded in everything else so well it's so weird that they recycle a lot of their gear (And that a lot of it recycled from gear that is dyeable but the recycled gear is not dyeable, and it's not a unique color)
    (1)
    Last edited by Titor; 05-09-2014 at 02:09 AM.

  10. #10
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Not to mention just how extremely ugly the high Allagan maiming set is.
    (2)

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