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  1. #19
    Player
    Ninjaii's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Dragon Ninjai
    World
    Sargatanas
    Main Class
    Archer Lv 50
    RNG stands for random number generator. It's the reason u dont get an atma the 100th time but the other person does 1st time. It's the reason u get a Levi weapon on a carry but the person carrying you has been trying for 3 weeks...

    The other problem i see (and i'm getting about as guilty of it as others) is that people aren't logging in as much or when they log-in they feel like they logged-in for nothing, because they expect nothing because if they expect the drops they will only be disappointed. So you have FCs where once u had events and now u have only a handful of members logged in each day. You have NA server Primetime where the Party Finder only has 3 or 4 legitimate groups It's really sad and only the idiots that kicked and screamed for RNG to create a division in the playerbase so that they can feel more special when they get their RNG progression cleared think that the 2.2 inundation of RNG in all content has nothing to do with it.

    The way that RNG is so screwed up is also exemplified in DoH/DoL post 2.2. i enjoyed DoH and DoL before 2.2. Was it flawed in design to where it was too simplistic? yes, but that design flaw is still there... They only mandated the Materia Melding RNG because they didnt want to actually fix Crafting flat-out. design resource accrual wrong to where u cant make a scarcity, make the playerbase be foreced to RNG meld cap their individual DoL classes but leave the gathering system broken. Players can easily guarantee they hq all their crafting attempt? Force the playerbase to RNG materia meld each individual DoH instead of fixing the crafting system that remains broken. However in 2.2 mandating the RNG of materia melding to stat caps on armor that you never know when they will make it dated, just in order to continue crafting; that blows so i immediately just gave up. Yes you always had the option to meld cap prior to 2.2 but it was optional, and honestly it was pointless and because of the gil-sink the melding process is, was best to be avoided.
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    Last edited by Ninjaii; 05-18-2014 at 09:12 AM.