Before 2.2 RNG didn't really bother me. The game before 2.2 was designed where even if RNGezus deemed u unworthy of loot, there were earnable variants for things that were vital to progression where u could still adequately feel like you are accomplishing something and preparing yourself for future content, and the only pure RNG items were things like mounts and minions which are vanity. However after 2.2, there's not a single way to increase your weapons into any of the patch-content grade without RNG; and I've never had any good luck with anything in an MMO, just skill.
I cope by playing less, waiting to see how much patch 2.2 is either precedence or (hopefully) a timesink-delay outlyer. The way the game is designed it doesn't hurt to not really play it, every 6 months a new tomestone-ish tier will be released and everyone starts @0/450 (or whatever cap in the future) on that 1st week.
If it is precedence, i'll just quit; it goes against the pitches and promises made to sell the game. If it is an outlyer; it's wrong, it's lazy of the dev team but it's painfully manageable as long as it isn't just stacked with even more RNG mandates the next patch and the next to avoid actual new content. After all, that's all 2.2 was aside from 2nd Coil; a delay because of a lack of actual new content. New dungeons easier than the old? Then it's just a delay so we will lower the Soldiery/Myth rewards and just make the players do them more. Animus easier than Zenith? Then it's just a delay, so put a Atma RNG, FATE spawn RNG per book, and a large mythology requirement. Leviathan Hard and Ex easier than Titan Hard and Ex? Then it's just a delay, so have the Hard Mode drop nothing and keep the standard RNG and double it and put in a Mirror RNG in the Ex.
The game has always been pitched as 'casual-centric' but leaving plenty of things and challenges for hardcore players. As far as challenges, there is Coil. Nothing else in 2.2 is harder than what was already in the game. As far as 'casual-centric'? that has been discarded completely in 2.2 as far as any progression goes. RNG doesn't make things challenging, just makes them take forever for some and fly through for others, with no basis in skill what-so-ever. RNG always has a purpose for B-i-S gear, B-i-S is never 'needed' and gives the playerbase a reason to keep hitting the content. But making all patch-grade weapons require RNG, might as well be playing Everquest or Ultima Online cause even FFXI still has earnable variants lol
Some people try to counter-argue that with RNG once u do get your drop u feel a sense of accomplishment. However, this mentality is selfish, foolish, and a sign that you have no mental understanding of how things really work. What did u 'accomplish' once it finally dropped? You did the fight the same way u did the fight the 100x's before when there was no drop but there was no reason for there not to be a drop other than RNG, YOU didn't accomplish anything different when it dropped to you than all the other times you went in and got nothing. It's as foolish of a statement as when someone wins the lottery and they think they 'earned' it. If anything all u get is a feeling of relief because u no longer have to screw with the RNG for that slot, not a sense of accomplishment.