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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gesser View Post
    Seriously...?

    Literally the entire fight is "know when to move where"

    That's all.
    Cause, you know, there are absolutely no secondary targets or priority actions such as weaken one target with the death of another at all...

    Please stop spreading misinformation. While movement is the highest concern in the fight, there is much more to it than simply being at the right place at the right time.
    (6)

  2. #2
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Hyrist View Post
    Cause, you know, there are absolutely no secondary targets or priority actions such as weaken one target with the death of another at all...

    Please stop spreading misinformation. While movement is the highest concern in the fight, there is much more to it than simply being at the right place at the right time.
    It goes without saying that there is always fighting. Mechanically speaking however, it's practically all move when/where.

    It was blatantly obvious hyperbole too.

    Death Sentence & sure, you've got the don't be near the corpses effect, are just about the only non-move, non-kill mechanic to watch out for...

    Again, hyperbole. Look forward to it.
    (0)
    Last edited by Gesser; 05-17-2014 at 07:01 AM.