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  1. #1
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    I still thinking that the idea is good because you'll rarely need a tell until level 10. THE QUEST could also be before it... But the idea is to make something that requires of an human intervention... So if the big guys behind the bots want to keep their business they'll have to take the nuisance of manually do the quest, and of course, banning them will really make a trouble with this.

    But there have been good ideas in the replies too that I'd like and also good!... Such as the option to temporally block chat to someone if that person receives too many advises by RMT (Right clicking them and reporting).

    Btw, captcha is not so easy to surpass if it is not easy accessible the data of the server that is providing it...So in this case, if the quest generates something random, but you and your program have no clue of how to obtain that random value to match with the one of the quest and make your bot do it.... You won't rarely do it.

    Stop them or not, it will clearly delay them if they have to manually unlock things. A stolen account as someone said there is a 0.01% of the bots, the big majority are being created every day, thousand of thems, with a supreme ease, so easy that it is a super good business.

    Another good idea would be make it in SE's code of the game so it detects how many tells we send. RMT are selling tell to different person all the whole time so they can easily exceed 50 tells per minute or even more... If that happens... MUTE them and send a report for checking that account. Won't finish the problem, but will delay it, and we will always appreciate receiving 10 messages of this per day than 100 of these.


    But please, Square Enix, there are things you can do, effectively one, just do it!.... Right now... The actions you are taking for combat the RMT spamming is useless, futile. It is like standing in a river and try to stop the flow of water doing punches, you have to actually think cold and make a dam.
    (1)
    Last edited by Adrian74; 05-16-2014 at 09:26 PM.

  2. #2
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Not to sound like an asshole, but I think your idea is completely flawed in every way possible.



    First off, this adds a layer to the game that isn't needed, players will feel strange having to to any of this. Unlocking the ability to send a message in the game is rather unintuitive for the MMO experience, and would never be approved as a viable way to stop the RMT.

    Now, let's say that this was to be added... guess what would happen? The bots would just do the quest automatically, now you say "oh but what about my foolproof plan to avoid any of that". If you are given text and expected to come up with an output based on it, a bot could easily read this and interpret the answer. If not, the bot would just log down the response and queue it up for a human to answer to finish the quest. This would just delay the stream of bots initially to get the new system up in place and line up the bots to be made, but other than that, it would just run same as always...

    So, for all this work to implement a feature that just makes things hard on actual players when it can still be bypassed easily is a waste of time and money for Square Enix to bother to implement, and it makes things worse for the user base.

    I don't know why people come up with these solutions. I commend you for trying to think of a way to combat the RMT problem, but honestly, Square Enix would have already implemented this if it was a viable method. Don't you think it's a bit ridiculous that an entire staff that is employed to work on an MMO couldn't come up with this idea but one random player can? Yeah, that's because it would never work, and it's not a good idea.

    The only true way to stop RMT /tell messages is to.
    1. Constantly stay "Busy" so they can't send you them.
    2. Hijack the way messages are sent to you before they reach the client and filter them yourself by some matching system that you would still need to update yourself, as this is a feature SE would not implement into the client themselves.
    3. Convince everyone in the community to not buy from RMT sellers.

    The only reason to keep the spam up is because they make more money off of selling Gil/stealing accounts for more bots is because they are making a PROFIT. There would be no reason to spam people if you were losing money, RMT would have died a long time ago. That means, people are buying.

    Quote Originally Posted by Adrian74
    Another good idea would be make it in SE's code of the game so it detects how many tells we send. RMT are selling tell to different person all the whole time so they can easily exceed 50 tells per minute or even more... If that happens... MUTE them and send a report for checking that account. Won't finish the problem, but will delay it, and we will always appreciate receiving 10 messages of this per day than 100 of these.
    This is most likely already in the game... but guess what... it doesn't stop the spam still because that means (in this case) 50 messages get sent out and they use another bot, so the spam didn't really stop, did it.
    (1)
    Last edited by LeonBlade; 05-16-2014 at 09:38 PM. Reason: Character limit.