But how can you make a system to punish those who are RMT spamming WITHOUT affecting the legit playerbase as a whole? Locking down features like /say or /tell kinda does that.

Plus, since a majority of RMT are either stolen accounts (which might have a 50 for all ya know), wouldn't this just circumvent that?

Plus, captchas can be broken (heck, Google accidentally wrote a program that broke their own captchas). Once the RMT folks know how the quest works, they'd just program around this. I work in software development for a living, so I'm used to this kinda thing I guess, haha.

That said, yes bots are an issue in EVERY MMO. But, if you restrict /tell to level 10, then new players are going to be upset. Even level based chats are kind of restrictive too, which might put people off the game. It's all a big issue, but I don't think the solution will be as simple as everyone seems to think it could be. Good idea, yes, but I think there's some details to flesh out too.