Or let a macro initiate another macro, and then add if statement conditionals with a load of variable options so I only have to hit one macro per 1*/2* craft attempt instead of babysitting 4-6 due to excellent status.

Only thing in the game that requires more lines is crafting anyways to relieve tedium of babysitting 3-6 macros due to conditionals on higher-level recipes, because we still have zero add-on support nearly 9 months after launch to let us address the issue ourselves.