I am a casual player. Just because I am a casual player doesn't mean I don't enjoy a challenge. To many, nerfed content is not fun. It's not fun playing the final two 2.0 storyline dungeons and seeing I-level 100 players slaughtering the end boss within seconds. It's not fun fighting boss battles with a 50% to 25% echo buff (it's also not realistic to expect others in a group to turn the buff off). However, I'm also down to earth and realize that the game does have significant road blocks that can make the game less fun for some. However, I feel that the only battles that "possibly" warrant such a nerf at this time are Twintania and possibly Titan extreme. Why is anything else being nerfed?

Patch 2.1 brought Garuda extreme, Titan Extreme, Ifrit extreme, Ultima hard, crystal tower and various hard mode dungeons. A mere 3 months later, and a 25% echo buff has been implemented to Ultima and the three extreme primal battles and the maximum I-Levels have increased by 25. Why is content being nerfed in 3 months?

As a casual player who has many real life responsibilities; i'm finding it hard to get to the challenging content before it is nerfed. Three months is not enough time. If I-levels are going to continue to raise - I think SE needs to evaluate which instances truly need the echo buff and think about implementing a stat cap for certain trials / instances. The whole buff system seems to have been just thrown at a large chunk of content without much thought.