I wish they would have at least painted the same building different colors to try and mask the fact that
both houses are the same for each region.
Color change?
Moving things around?
Not the same building?
Owell, VERY good news though
exciterd![]()
Pretty cool. I like how they're throwing all this surprise "HEY GUESS WHAT ELSE IS IN 1.18" business.

Looking good![]()



It's great news and i'm glad they don't all look the same.http://lodestone.finalfantasyxiv.com...1edf0f2c9247b4
Excited!
edit: for those don't reach the lodestone page,
Settlements take on various shapes and forms, and are intended to serve as landmarks and bases of operations for adventurers. Future patches will usher in more features to enhance their practicality, with each location set to become the backdrop for an assortment of new quests.
The Black Shroud
Buscarron's Fold
A solitary shack situated at a glade along the Lumberline and serving as a watch house, the care of which has been passed down through the Buscarron line for generations. To this day, members of the family keep vigil over the road’s security, all the while maintaining a life of self-sufficiency.
The Hawthorne Hut
A trappers' hut named for the legendary Hawthorne, scourge of the mountains. Now residing there is his descendant Rolfe, a retired adventurer of some repute, who is joined by his loving wife and daughter. Together they welcome all travelers with open arms and heartfelt hospitality.
La Noscea
Halfstone
A young colony established on the Vylbrand frontier, named for the rocky stuff that pervades its soil. Owing to the backbreaking efforts of resourceful settlers, what little arable land that exists was made to yield a modest crop of fruits and yams alongside lavender and other rugged native species.
Red Rooster Stead
Established by a botanist as an experimental farm, the homestead hosts myriad agricultural undertakings such as the selective breeding of livestock and the research of foreign produce. Its proximity to kobold territory has given the residents no recourse but to turn to pirates for protection.
Thanalan
Mythril Pit T-8
The site of a mythril prospecting operation under the management of Amajina & Sons Mineral Concern. Miners and guardsmen alike have taken up residence in the lone habitable structure there, an abandoned inn that had not seen use since hostilities erupted with the Amalj’aa.
The Coffer & Coffin
An inn frequented by trade caravans, its name derived from a folk song which tells of an optimistic man bound for Ul’dah. The traveler drags along a stout chest, which will become either a coffer to hold his winnings from the gambling dens, or a coffin to bear his own lifeless corpse home.
In addition to the above, beast tribe settlements will also be implemented in patch 1.18. And by way of a sneak preview, imposing strongholds and larger settlements of the beastman persuasion are slated to appear in 1.19—a development that could only bode ill for the peace and prosperity of Eorzea.


really excited since i didn't think they would make an appearance til 1.19http://lodestone.finalfantasyxiv.com...1edf0f2c9247b4
really excited since i didn't think they would make an appearance til 1.19
Excited!
edit: for those don't reach the lodestone page,
Settlements take on various shapes and forms, and are intended to serve as landmarks and bases of operations for adventurers. Future patches will usher in more features to enhance their practicality, with each location set to become the backdrop for an assortment of new quests.
The Black Shroud
Buscarron's Fold
A solitary shack situated at a glade along the Lumberline and serving as a watch house, the care of which has been passed down through the Buscarron line for generations. To this day, members of the family keep vigil over the road’s security, all the while maintaining a life of self-sufficiency.
The Hawthorne Hut
A trappers' hut named for the legendary Hawthorne, scourge of the mountains. Now residing there is his descendant Rolfe, a retired adventurer of some repute, who is joined by his loving wife and daughter. Together they welcome all travelers with open arms and heartfelt hospitality.
La Noscea
Halfstone
A young colony established on the Vylbrand frontier, named for the rocky stuff that pervades its soil. Owing to the backbreaking efforts of resourceful settlers, what little arable land that exists was made to yield a modest crop of fruits and yams alongside lavender and other rugged native species.
Red Rooster Stead
Established by a botanist as an experimental farm, the homestead hosts myriad agricultural undertakings such as the selective breeding of livestock and the research of foreign produce. Its proximity to kobold territory has given the residents no recourse but to turn to pirates for protection.
Thanalan
Mythril Pit T-8
The site of a mythril prospecting operation under the management of Amajina & Sons Mineral Concern. Miners and guardsmen alike have taken up residence in the lone habitable structure there, an abandoned inn that had not seen use since hostilities erupted with the Amalj’aa.
The Coffer & Coffin
An inn frequented by trade caravans, its name derived from a folk song which tells of an optimistic man bound for Ul’dah. The traveler drags along a stout chest, which will become either a coffer to hold his winnings from the gambling dens, or a coffin to bear his own lifeless corpse home.
In addition to the above, beast tribe settlements will also be implemented in patch 1.18. And by way of a sneak preview, imposing strongholds and larger settlements of the beastman persuasion are slated to appear in 1.19—a development that could only bode ill for the peace and prosperity of Eorzea.



The settlements sound amazing!
What has not been talked about is if the recruit missions from companies and any quests from the settlements are centered around party play. We already know dungeons are, but... I would really like any and every assigment coming from companies and settlements to have a party requirement, since we already have leves being solo oriented.

Was hoping there'd be more info about what these specifically were for besides the vague "quests". At least they're still in 1.18 I suppose!
I realize it's a mostly disk space saving thing, but I'd like these 'settlements' better if some of them (where it might make sense) consisted of more than one shack and the buildings and props were different in each one.
They look great, just each one in the same region doesn't look different. It's just like the crystal camps that all look the same.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



