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  1. #1
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Richard View Post
    who really cares anymore? Yoshida already confirmed full map redesigns for the future. Give it a year and you (hopefully) won't even recognize the zones.
    I lol in RL whenever I see your signature. I'm assuming that was from the Community Reps in Japan thread?
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Sigmakan View Post
    I lol in RL whenever I see your signature. I'm assuming that was from the Community Reps in Japan thread?
    it's from the "Rukkirii Fan Club" thread where mass hordes of nerds we're frothing at the mouth over her. :P
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    257
    I wish they would have at least painted the same building different colors to try and mask the fact that
    both houses are the same for each region.

    Color change?
    Moving things around?
    Not the same building?

    Owell, VERY good news though
    exciterd
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    768
    Pretty cool. I like how they're throwing all this surprise "HEY GUESS WHAT ELSE IS IN 1.18" business.
    (6)

  5. #5
    Player
    Zacko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    89
    Character
    Kannwar Emrys
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Looking good
    (2)

  6. #6
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Munba View Post
    http://lodestone.finalfantasyxiv.com...1edf0f2c9247b4

    Excited!


    edit: for those don't reach the lodestone page,

    Settlements take on various shapes and forms, and are intended to serve as landmarks and bases of operations for adventurers. Future patches will usher in more features to enhance their practicality, with each location set to become the backdrop for an assortment of new quests.


    The Black Shroud

    Buscarron's Fold
    A solitary shack situated at a glade along the Lumberline and serving as a watch house, the care of which has been passed down through the Buscarron line for generations. To this day, members of the family keep vigil over the road’s security, all the while maintaining a life of self-sufficiency.

    The Hawthorne Hut
    A trappers' hut named for the legendary Hawthorne, scourge of the mountains. Now residing there is his descendant Rolfe, a retired adventurer of some repute, who is joined by his loving wife and daughter. Together they welcome all travelers with open arms and heartfelt hospitality.


    La Noscea

    Halfstone
    A young colony established on the Vylbrand frontier, named for the rocky stuff that pervades its soil. Owing to the backbreaking efforts of resourceful settlers, what little arable land that exists was made to yield a modest crop of fruits and yams alongside lavender and other rugged native species.

    Red Rooster Stead
    Established by a botanist as an experimental farm, the homestead hosts myriad agricultural undertakings such as the selective breeding of livestock and the research of foreign produce. Its proximity to kobold territory has given the residents no recourse but to turn to pirates for protection.


    Thanalan

    Mythril Pit T-8
    The site of a mythril prospecting operation under the management of Amajina & Sons Mineral Concern. Miners and guardsmen alike have taken up residence in the lone habitable structure there, an abandoned inn that had not seen use since hostilities erupted with the Amalj’aa.

    The Coffer & Coffin
    An inn frequented by trade caravans, its name derived from a folk song which tells of an optimistic man bound for Ul’dah. The traveler drags along a stout chest, which will become either a coffer to hold his winnings from the gambling dens, or a coffin to bear his own lifeless corpse home.

    In addition to the above, beast tribe settlements will also be implemented in patch 1.18. And by way of a sneak preview, imposing strongholds and larger settlements of the beastman persuasion are slated to appear in 1.19—a development that could only bode ill for the peace and prosperity of Eorzea.
    It's great news and i'm glad they don't all look the same.
    (1)

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Munba View Post
    http://lodestone.finalfantasyxiv.com...1edf0f2c9247b4

    really excited since i didn't think they would make an appearance til 1.19


    Excited!


    edit: for those don't reach the lodestone page,

    Settlements take on various shapes and forms, and are intended to serve as landmarks and bases of operations for adventurers. Future patches will usher in more features to enhance their practicality, with each location set to become the backdrop for an assortment of new quests.


    The Black Shroud

    Buscarron's Fold
    A solitary shack situated at a glade along the Lumberline and serving as a watch house, the care of which has been passed down through the Buscarron line for generations. To this day, members of the family keep vigil over the road’s security, all the while maintaining a life of self-sufficiency.

    The Hawthorne Hut
    A trappers' hut named for the legendary Hawthorne, scourge of the mountains. Now residing there is his descendant Rolfe, a retired adventurer of some repute, who is joined by his loving wife and daughter. Together they welcome all travelers with open arms and heartfelt hospitality.


    La Noscea

    Halfstone
    A young colony established on the Vylbrand frontier, named for the rocky stuff that pervades its soil. Owing to the backbreaking efforts of resourceful settlers, what little arable land that exists was made to yield a modest crop of fruits and yams alongside lavender and other rugged native species.

    Red Rooster Stead
    Established by a botanist as an experimental farm, the homestead hosts myriad agricultural undertakings such as the selective breeding of livestock and the research of foreign produce. Its proximity to kobold territory has given the residents no recourse but to turn to pirates for protection.


    Thanalan

    Mythril Pit T-8
    The site of a mythril prospecting operation under the management of Amajina & Sons Mineral Concern. Miners and guardsmen alike have taken up residence in the lone habitable structure there, an abandoned inn that had not seen use since hostilities erupted with the Amalj’aa.

    The Coffer & Coffin
    An inn frequented by trade caravans, its name derived from a folk song which tells of an optimistic man bound for Ul’dah. The traveler drags along a stout chest, which will become either a coffer to hold his winnings from the gambling dens, or a coffin to bear his own lifeless corpse home.

    In addition to the above, beast tribe settlements will also be implemented in patch 1.18. And by way of a sneak preview, imposing strongholds and larger settlements of the beastman persuasion are slated to appear in 1.19—a development that could only bode ill for the peace and prosperity of Eorzea.
    really excited since i didn't think they would make an appearance til 1.19
    (0)

  8. #8
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    The settlements sound amazing!

    What has not been talked about is if the recruit missions from companies and any quests from the settlements are centered around party play. We already know dungeons are, but... I would really like any and every assigment coming from companies and settlements to have a party requirement, since we already have leves being solo oriented.
    (1)

  9. #9
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Was hoping there'd be more info about what these specifically were for besides the vague "quests". At least they're still in 1.18 I suppose!
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I realize it's a mostly disk space saving thing, but I'd like these 'settlements' better if some of them (where it might make sense) consisted of more than one shack and the buildings and props were different in each one.

    They look great, just each one in the same region doesn't look different. It's just like the crystal camps that all look the same.
    (2)

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