Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 37
  1. #11
    Player
    Join Date
    Jun 2011
    Posts
    710
    they already said it takes 6 months to make new gear...

    But I suppose it would be less effort on their behalf to shred a piece of gear than to make it from the ground up.
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Super Mario World Stage 2 Behind the bush.
    Posts
    225
    wow 6 months for gears...... dang...
    (0)

    Dance like you mean it !

  3. #13
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    It may sound fun, but becomes annoying like Soul caliber 4.

    It's actually quite easy to implement, since we already have equipment damage, just a simple sub routine to swap out graphics(and add some fancy transition effect, which is also relatively easy). The problem is the content creation as others have said.

    Not worth it in the greater scheme of things, leave it to SP games.
    (0)

  4. #14
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by kukurumei View Post
    It may sound fun, but becomes annoying like Soul caliber 4.

    It's actually quite easy to implement, since we already have equipment damage, just a simple sub routine to swap out graphics(and add some fancy transition effect, which is also relatively easy). The problem is the content creation as others have said.

    Not worth it in the greater scheme of things, leave it to SP games.
    it's easy to implement from a programming perspective, but for the artists, it is time-consuming. Making several more variations of models for every piece of equipment, that will take time. Considering the complexity of the gear we have at the moement.

    Perhaps if they would merely reskin the material or remove a couple of elements (a buckle here, a sleeve there, etc), it wouldn't be too hard, but making it look half-way decent would require a bit more effort, I suspect.

    I would rather have visual representations of mob-incapacitations than player gear-damage. But in a perfect world where we could have everything, I would like visual representations of gear damage too.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    270
    Seeing a dent or two in the armor when damaged would be a very nice realism effect.
    (0)

  6. #16
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Square did this with the PSP game The 3rd Birthday and just made Aya look like a total slut. I am not for this idea just so sad pervy teenagers can stare at half naked Miqote. Not that this would ever happen in FF XIV anyway i'm sure they are busy working on ideas that aren't quite as pointless.
    (1)

  7. #17
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    i laugh when i read the thread title, it make me smiles.
    (0)

  8. #18
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Evangela View Post
    This system from Kabod Online (Korean MMO) very impressed me when I tested the close beta of the game

    should we have it for FFXIV? of course with non nudity
    I was on board until you said no nudity.
    (0)

  9. #19
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by DeadRiser View Post
    I'd love for items that need to be repaired to look worn and damaged
    um last i checked a minor system like that is already in FFXIV, i noticed it first when playing THM and using a silver scepter.

    After awhile it was worn down and needed repair, then i noticed it had lost it "Silvery" luster,
    after i got it repaired it had taken on the shiny luster once again.

    It's a tiny detail but i know it was there, havent played for a few weeks now so idk if it still holds true.

    But ya i know what uyou mean, you want it to be abit more visual i guess.
    (0)
    Last edited by Laughlyn; 07-20-2011 at 12:40 AM. Reason: typo

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  10. #20
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Evangela View Post
    This system from Kabod Online (Korean MMO) very impressed me when I tested the close beta of the game

    should we have it for FFXIV? of course with non nudity

    more info:
    http://news.mmosite.com/content/2010...essary,1.shtml
    A visual indicator of gear damage? why not! sounds like a great idea. Whenever your gear loses durrability it will look damaged and weared off. Repairing it will restore it's original look.

    I'm sure SE will reply with a "our servers does not allow such a feature to be implemented but we appreciate the feedback"
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread