And now they are slowly killing Shout/Yell channel. Come on SE. Do something!

And now they are slowly killing Shout/Yell channel. Come on SE. Do something!
They did something!
http://na.finalfantasyxiv.com/lodest...95a656e7ee5da0
Yep that's all they ever do, ban characters once in a while. This is nothing but lipstick on a pig. Banning those characters does nothing to help. The RMT are on to different characters and trial accounts before that ban hammer ever comes down.
We need a whitelist that we can turn on/off. People have resorted to filtering all /t. Personally I wish I could filter everyone but my friends from sending /t (hence: whitelist).
You are not aware of how they work then, the reason why RMT banning HAS to occur in bulk is because banning people on the spot is like squashing a single cockroach. You kill the cockroach and all that occurs is more cockroaches appear. In order to properly deal with the situation you have to find the nest, take care of them as a whole, and hit them where the mother hive lies. Getting rid of players that send RMT tells does nothing, they don't hold the gil, but those players which send the RMT tells will at one point have a connection to the RMT gil holders and when that occurs that's when SE acts to not only get rid of the peons that are sending tells to sell gil but the gil held by the RMT as well.

What really bothered me a couple days ago is that it seems like they're back to using shout/yell with the random name generator. I saw a femroe spamming in shout and yell and it only bugged me since our names were in the same fashion. :S
Last edited by Syhrwyb; 05-15-2014 at 05:36 PM.


The inability to send tells to people in duties etc is what killed tells for me. It's a ludicrous hand-holding measure that needs to go.
You guys keep saying "do something" but without telling them what to do you're going to find out what they try will probably restrict players more than RMT trade. I'm still with developing a means to track when one player ends up on more than 500 peep's blacklists in less than an hour. Then banning and IP blocking that person.
Ridiculous premise. RMT didn't kill the tell channel. Players did by just removing the channel and ignoring it instead of blacklisting people. I get 1-2 tells from RMT a week max. If I were ignoring the tell channel at this point it is on me and not them.
Yes, that is exactly what you should be doing. From time to time you may notice a user that says "DELETED" and I assume you delete that person thinking to yourself "wow there are only that many that were banned?? Come on Square!" but you would be mistaken. DELETED characters are characters that no longer exist. As in a user went to the character screen and deleted it. You have absolutely no indicators on that screen to specify if a user is actually banned or not. So, if you have a full 200 person black list there is a very very good chance that over 75% of them are already banned and could be removed to no detriment. I personally have no more than 30 people on mine.
Last edited by Tiggy; 05-15-2014 at 09:27 PM.
Good for you. But some of us see 5 or more a day. Hell lately I get at least 1 before the game fully loads. Also blacklisting does nothing for the problem. Only reporting them does.




If you go to System Menu -> Support Desk -> Frequently Asked Questions (near the bottom of the first page) -> Reporting RMT Advertisements -> Ask a Question, then copy and paste the chat log with time stamp and mention the world name, SE will get back to you quite quickly saying you can un-black list that person now, indicating that that character has already been dealt with. Yes, it takes a few seconds to navigate through that menu, to copy the message and to state the world name but if it stops that character from bugging 200 other people every 2 minutes, that seems like a good thing.
Of course, it would be better to have an auto reporting feature but a lot of people don't even use the tools we already have. It's easier to complain for 10 minutes than to take those few seconds to report them.
"But they'll just replace that character straight away!" Yes, they probably will. But it will be a hassle, it will use up another account (of which they probably have thousands, I know), it will take a minute (that they would otherwise spend pestering other people) and it will chip away at them and their business ever so slightly.
"That's like trying to chip away at a mountain with a toothpick!" I know, it seems pointless to do it alone, but imagine if everyone did it? Imagine a game in which every person who recieved an RMT /tell or saw an RMT shout reported it instead of just blacklisting them and moving on? Imagine if everyone took responsibility for the sort of game world they wanted to play in? Suddenly these shouts and tells would become the capital offences they always should have been, instead of just being ignored and hoping they'd bug someone else instead. We COULD move that mountain ourselves, with our own efforts.
We could be the change we wanted to see. We SHOULD be the change we want to see.
We have the tools, we obviously have the passion (it's easier and faster than these honestly pointless whinging posts about things not changing when we don't try to change them), it doesn't require filling out a long form (about what zone we're in and what character we're on, etc) like we used to have to.
Empty your black lists and then tackle each RMT and remove them again once they're gone. If you're unlucky, you may have reason to keep 5 real jerks on there but no one should be at the 200 full mark if they report correctly. I've been doing this for a while and every night I have an empty list again, just as it should be.
But not many seem interested in helping. The common advice both in game and on forums is "black list them and ignore them, there's nothing we can do." Bull. That's laziness and making people feel weak and ineffectual instead of teaching them how to fight for what they want. It's the mindset that allows so many RMT'ers to go unreported. "Someone else will probably report them." Where do people come up with these things..?
Fight and get everyone else to fight too and this game will become more trouble than it's worth!
I know I've converted at least one person in my FC to help in the reporting efforts today. I'll keep preaching the value of changing things rather than ignoring them. Maybe it'll just be 10 of us with our tooth picks and that big mountain but it'll be a start. Maybe others will see us, will listen to us, will join us. What do we have to lose?
Long journeys and first steps and all that jazz. It's important.
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