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  1. #1
    Player
    Docj's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Doc Jay
    World
    Ultros
    Main Class
    Gladiator Lv 50

    no point

    we don't do anything in the open world and the mobs that exist are a joke once you hit level50. the mobs are also tethered to their spawn locations making aggro np. the open world exists for the storyline which we all skip through as fast as we can.

    there isn't any sort of beast hierarchy in this game, nor elemental properties. the game is instance based, most of which is too simple to make use of such a job. coil and primals would require use of "pot" pets, thus making the job even less of a "beastmaster" and more of a summoner type. this game has been built with the lowest common denominator in mind; we'll never see such complex jobs.
    (1)

  2. #2
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Uielyave View Post
    I don't see how SE ruined SMN.
    Oh you know, by just turning it into a half assed Rdm (DoT etc), with a pet that doesn't really do much in terms of damage. You know, stuff like that >.> What they should have done was put more focus on the actual avatars, give them a buff in damage too so they can keep up with other jobs.

    And XI's smn was made that way because of players, just like nin.
    (2)

  3. #3
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Obysuca View Post
    Oh you know, by just turning it into a half assed Rdm (DoT etc), with a pet that doesn't really do much in terms of damage. You know, stuff like that >.> What they should have done was put more focus on the actual avatars, give them a buff in damage too so they can keep up with other jobs.

    And XI's smn was made that way because of players, just like nin.
    As someone who didn't come from XI, I think SMN is fine mostly. The biggest issue is how useless anything except Garuda is, but Yoshi has stated they're working on a solution to that, so that solves that issue. This isn't FFXI, this is FFXIV. Things are going to play differently, you may not like it, but that doesn't make SMN ruined. Just not the job for you.

    Plus, if I am not mistaken, the summons themselves deal around 30% of a SMNs total DPS (at least this is the number I have always heard). That's kind of a lot...
    (1)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Uielyave View Post
    I don't see how SE ruined SMN.
    Smn was my main job in FFXI, and it was HORRRREENDOUSSSS. Sure, you got amazing avatars after busting your ass beating them. But then what did you do with them?
    You were more than likely put on Ghetto healing duty. I remember doing Sky, Sea and Dynamis, and I was put on ghetto Stone Skin with Titan or once again...Healing. I was more productive to be a refresh bot as RDM.
    SMN was absolutely terrible in FFXI, and I feel like they did a great job with it here, and I like the concept for the Egis, even if they look kinda silly.
    smn WAS terrible ,later on SE added some awesome gear for SMN that made SMN an awesome and fun job , separting pacts (for attacks and buffs) was the 1 step in the right direction .Smns now are a respectable DD free of hate (thats what makes SMN special :P), and yeah still can toss Cures here and there , the huge MP pool is there for a reason!

    Bst changed a lot later on , was more a DD with an awesome pet by his side , using a point system for pet attacks (some attacks consume 1 other 2 , 3 ect) ,doble axe + pet is baddass :3

    PUP , was awesome since the beggining , cool idea for a pet class ^^ , caster , tank , ragend ,healer automatons :3 , the caster 1 was my favorite ,but doing a skillchain with the ranged 1 was just awesome too :3

    SE created 3 different pet classes and all them were unique and awesome on their on , fun to play and used their pets to the fullest (as pet class should do!)
    (3)
    Last edited by Warlyx; 05-16-2014 at 02:07 AM.

  5. #5
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Warlyx View Post
    ... DD free of hate ...
    Sad fact is that it didn't matter as long as your tank was alive. A BLM nuking every 45 seconds would also avoid pulling hate. And even when it mattered, all hate free meant was that you could run and hide when tank died.

    Then there was the problem that 90% of the SMN gear was WHM/BLM armors with SMN tacked on as an afterthought. MND and INT did nothing for SMN pets, and you were relegated to JSE, AF, AF2, AF3 and that was pretty much the entire gear sortiment for SMN until 2012. (Didn't play after)
    (0)

  6. #6
    Player
    Uielyave's Avatar
    Join Date
    Feb 2014
    Posts
    206
    Character
    Rahn'a Lihzeh
    World
    Balmung
    Main Class
    Archer Lv 70
    i'd love a BST class. It'd fit my character perfectly, as its not a magic based pet class. Melee range pet class maybe?
    (0)

  7. #7
    Player Fluttersnipe's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    162
    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Well they said the Gun class won't be what we think it is, so it could potentially be a hunter style class with a pet.
    (3)

  8. #8
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Not sure if I'd like beastmaster in this game. Part of the appeal for beastmaster in XI was because the world was dangerous and beastmaster could tackle it solo, alone in the world without a care.

    I had this memory in post-abyssea (came back to mess around while waiting for 1.x patches and ARR)..me and my friend were trying to kill this orc notorious monster in davoi. I think it was supposed to be lvl 60 and we were lvl 95 with starting abyssean gear. I was a drg/blu and he was some sort of drk/??? and we were able to dispatch most of the lvl 60-70 normal mobs in there (in XI, same level mobs can wipe the floor with same level solo players easily). Anyway, we had trouble killing the blm orc boss because he had like 3-4 normal orcs surrounding him and his spell can hit for almost all of my hp in one cast. We tried pulling the boss away from the abandoned house he was camping in but we couldnt get it to work (zone out to reset him and reclaim him while he was back so we can fight without his adds).

    While we were devising on what to do, we saw a BST with the same gear as ours and asked if she can help us. Turned out that the BST was japanese and couldnt communicate well with us but she joined us anyway. So as we were trying to communicate with her on what we're about to do and how we should go about it from outside the abandoned house the orc was in, her sheep (nursery nazuna) suddenly sped off into the house. The BST just sat there with us while I was communicating with my DRK friend about what just happened. We couldn't see anything from outside and was only able to use the battle log to grasp what's happening inside the house and we weren't sure if we even should run in to 'help'. Several minutes later, the sheep came out of the house..triumphant. That thing just went to solo 4 lvl 60-70 orcs and one orc boss that could easily two shot us and the BST wasnt even outgearing us! We thanked her and went our separate ways but that sure did a number on our morale.

    Anyway, the monsters in eorzea are dumb and simplified (that monster type vs monster type chart would probably be gone just like elemental wheels). They're also weak unlike in XI (I went as a lvl 95 blue mage to fight a lvl 70 flayer alone to learn its spell. I needed to see his thunder spell to learn it and I tried preparing myself for it and picked out the safest place to fight it so I can run if things go bad...I saw it once and I ran out and never came back. It dealt 95% of my hp and I almost died zoning out and I didnt even learn the spell! The trek to the place was still pretty dangerous as it is and dying would have costed me my exp!) The only challenge around in eorzea would be 'super' boss fates and a SMN could probably be able to solo most of them. BST in arr would just be a melee dps with smn pets.
    (10)
    Last edited by Gardes; 05-15-2014 at 09:51 AM.

  9. #9
    Player
    Legend_'s Avatar
    Join Date
    Sep 2013
    Posts
    234
    Character
    Legend Reborn
    World
    Faerie
    Main Class
    Marauder Lv 50
    I don't ask for much, but when I do I ask for Dark knight.
    (3)

  10. #10
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    It's frustrating because I do believe that the team would balance it and make it perform well...but how well it'd actually look is something else entirely.
    (0)

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