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  1. #1
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    I've allocated all 30 attribute points to strength and I've noticed I've been dodging cleaves from ex primals a lot. I've also parried quite more. I'm I level 86 by the way.
    (0)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by melflomil View Post
    I've allocated all 30 attribute points to strength and I've noticed I've been dodging cleaves from ex primals a lot. I've also parried quite more. I'm I level 86 by the way.
    Nothing effects dodge, and str only minor affects parry (very minor).

    Vit or people will dump you for most end game stuff sadly. With burst damage what it is, no room for anything but vit vit and more vit.

    Heck even def is just sugar coating to vit.
    (0)

  3. #3
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kukurumei View Post
    Nothing effects dodge, and str only minor affects parry (very minor).

    Vit or people will dump you for most end game stuff sadly. With burst damage what it is, no room for anything but vit vit and more vit.

    Heck even def is just sugar coating to vit.
    Cooldowns are more than enough to cover bursts. This game gives Warriors way more HP than they needed.

    Get as much HP as you need and build for STR.
    (1)

  4. #4
    Player
    CrossSleet's Avatar
    Join Date
    Mar 2014
    Posts
    87
    Character
    Cross Tia
    World
    Zodiark
    Main Class
    Marauder Lv 50
    Im ilvl 90 -atm doing turn 5.
    I have full set of fending accessories from myths/allagan (i found allagan ones slightly better statwise).
    Atm: about 538 VIT, 347 STR -its full vit build (30/30 VIT and vit accessories). About 10k HP with +11 VIT food. I have only 460 Acc and i sometime miss but i dont know if i should trade one VIT jewelery for STR/ACC one or should i keep it like that till better gear piece?

    Another story are STR accessories -is it really worth it? One time i changed from fending accessories for i70lvl brayflox hm accessories maiming/slaying (+around 30 str) and didnt notice any better.. it was like +10-20 dmg, +1% more with parry but the same time i parried less often. I think and only think if i went full STR accessories i90lvl it would be like +40dmg +2% parry but less often - is it worth it?

    My role is MT and OT, depending on run. i MT turn 2 but OT turn 5;]

    Thanks for help.
    (0)

  5. #5
    Player
    CrossSleet's Avatar
    Join Date
    Mar 2014
    Posts
    87
    Character
    Cross Tia
    World
    Zodiark
    Main Class
    Marauder Lv 50
    sadly it looks like SE intented to make only one build viable.
    With fending accessories you have VIT and Parry and no amount of STR will make it better option.
    High STR will make better hate, dmg and slightly better parry (is it like +1% per every 40 str? i heard yes). But in the same time you have less hp pool for spike dmg (i dont trust healers so much ) and less often parry (because of lack of Parry accesories). Sadly. STR won't compensate it.

    If im wrong please some link to calculating str/vit&parry
    (0)

  6. #6
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Don't understand the obsession with Parry and more VIT than you need. /thread on first page:

    Quote Originally Posted by bokchoykn View Post
    I'm with TheTank

    I swapped to 30 Strength yesterday for Coil and happy with the results. This will probably be a permanent thing.

    I think that for Warriors, once you've reached a certain gear level, you'll eventually have more VIT than you actually need.

    HP gains are subject to diminishing returns and once you've reached a certain HP threshold (which varies every fight), any HP gains beyond that become less and less valuable. Meanwhile, Strength gains are always valuable (not subject to diminishing returns) and will actually increase your group's margins for error more than increasing your own HP total will.

    I thought about making a new thread about VIT vs STR (Attribute Points and Gear). I'm pretty convinced that a true "BiS Warrior" has +30 STR and wears i70 Crafted Accessories and/or i110 Slaying.

    With party buff, Defiance and food, I don't think it's necessary to have more than 9000 HP in any fight. Even 9k seems high. That's what I'm sitting at right now with +30 STR and Gryphonskin. My HP total was never threatened and DPS was high.

    TL;DR: VIT +30 is soooooo 2.1
    (0)

    XI: Zeroblade, Titan Server

  7. #7
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    There's never a point where more vit then you need... that few more points always make everyone happy.
    (0)

  8. #8
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kukurumei View Post
    There's never a point where more vit then you need... that few more points always make everyone happy.
    It's about opportunity cost. Excess VIT can be easily exchanged for STR. In many situations, particularly in the current end-game (T6-9), and the extra damage is more valuable than the extra HP.

    Quote Originally Posted by CrossSleet View Post
    sadly it looks like SE intented to make only one build viable.
    With fending accessories you have VIT and Parry and no amount of STR will make it better option.
    High STR will make better hate, dmg and slightly better parry (is it like +1% per every 40 str? i heard yes). But in the same time you have less hp pool for spike dmg (i dont trust healers so much ) and less often parry (because of lack of Parry accesories). Sadly. STR won't compensate it.

    If im wrong please some link to calculating str/vit&parry
    It's just the damage you're interested in. Hate is a joke in this game. Parry is a joke in this game. When dealt with properly (ie. Inner Beast), spike damage doesn't really go far beyond 6k on a Warrior. That's before considering Vengeance and Thrill. So, why do we need to allocate +30 Vitality and wear Fending Accessories to exceed 10,000 HP?

    It's a little different for Paladins who don't scale as well with Strength and are most likely going to be taking Bahamut's Claws.
    (0)
    Last edited by bokchoykn; 05-20-2014 at 05:36 PM.

  9. #9
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by bokchoykn View Post
    It's about opportunity cost. Excess VIT can be easily exchanged for STR. In many situations, particularly in the current end-game (T6-9), and the extra damage is more valuable than the extra HP.
    The problem is with resets being so costly, are you a one trick pony or all around. There's always a situation where more vit is better, there isn't with more str.

    The str is very minor compared to the vit need of being a tank.

    It's just hard unless you run 24/7 with the same people, on the same content, with the same setup.

    One/two strength/intel/dex pot from any of the dps, will easily beat your entire run of +30str as oppose to 30vit. The damage potential compare to a pld is a nice boast for wars, but in the end they aren't going to be anywhere near a full DPS
    (0)

  10. #10
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kukurumei View Post
    The problem is with resets being so costly, are you a one trick pony or all around. There's always a situation where more vit is better, there isn't with more str.

    The str is very minor compared to the vit need of being a tank.

    It's just hard unless you run 24/7 with the same people, on the same content, with the same setup.

    One/two strength/intel/dex pot from any of the dps, will easily beat your entire run of +30str as oppose to 30vit. The damage potential compare to a pld is a nice boast for wars, but in the end they aren't going to be anywhere near a full DPS
    Okay, what kind of content are we talking about here? And what level of intensity are we playing at? Because I'm talking about end-game min-maxing to improve your group's capacity to kill bosses and increasing the group's margins of error.

    According to my understanding of my class, the bosses in the game, and just general math, an OT Warrior is given way more Vitality than he actually requires to safely withstand any burst damage he can be dealt. The best thing a Warrior can do to shed VIT for STR is to use STR accessories and/or change his attributes. I've done both. The +30 STR will be permanent. If I ever need more VIT, I equip VIT accessories.

    One/two strength/intel/dex pot from any of the dps, will easily beat your entire run of +30str as oppose to 30vit. The damage potential compare to a pld is a nice boast for wars, but in the end they aren't going to be anywhere near a full DPS
    84 Strength for 15s every 5 minutes is equivalent to 4.2 Strength on average. Seeing as 4.2 is a lower number than 30, no it does not "easily beat" it.

    And that's not to say that someone specced +30 STR can't drink Strength potions.
    (0)

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