I've allocated all 30 attribute points to strength and I've noticed I've been dodging cleaves from ex primals a lot. I've also parried quite more. I'm I level 86 by the way.
I've allocated all 30 attribute points to strength and I've noticed I've been dodging cleaves from ex primals a lot. I've also parried quite more. I'm I level 86 by the way.
Nothing effects dodge, and str only minor affects parry (very minor).
Vit or people will dump you for most end game stuff sadly. With burst damage what it is, no room for anything but vit vit and more vit.
Heck even def is just sugar coating to vit.
Cooldowns are more than enough to cover bursts. This game gives Warriors way more HP than they needed.
Get as much HP as you need and build for STR.
Im ilvl 90 -atm doing turn 5.
I have full set of fending accessories from myths/allagan (i found allagan ones slightly better statwise).
Atm: about 538 VIT, 347 STR -its full vit build (30/30 VIT and vit accessories). About 10k HP with +11 VIT food. I have only 460 Acc and i sometime miss but i dont know if i should trade one VIT jewelery for STR/ACC one or should i keep it like that till better gear piece?
Another story are STR accessories -is it really worth it? One time i changed from fending accessories for i70lvl brayflox hm accessories maiming/slaying (+around 30 str) and didnt notice any better.. it was like +10-20 dmg, +1% more with parry but the same time i parried less often. I think and only think if i went full STR accessories i90lvl it would be like +40dmg +2% parry but less often - is it worth it?
My role is MT and OT, depending on run. i MT turn 2 but OT turn 5;]
Thanks for help.
sadly it looks like SE intented to make only one build viable.
With fending accessories you have VIT and Parry and no amount of STR will make it better option.
High STR will make better hate, dmg and slightly better parry (is it like +1% per every 40 str? i heard yes). But in the same time you have less hp pool for spike dmg (i dont trust healers so much) and less often parry (because of lack of Parry accesories). Sadly. STR won't compensate it.
If im wrong please some link to calculating str/vit&parry
Don't understand the obsession with Parry and more VIT than you need. /thread on first page:
I'm with TheTank
I swapped to 30 Strength yesterday for Coil and happy with the results. This will probably be a permanent thing.
I think that for Warriors, once you've reached a certain gear level, you'll eventually have more VIT than you actually need.
HP gains are subject to diminishing returns and once you've reached a certain HP threshold (which varies every fight), any HP gains beyond that become less and less valuable. Meanwhile, Strength gains are always valuable (not subject to diminishing returns) and will actually increase your group's margins for error more than increasing your own HP total will.
I thought about making a new thread about VIT vs STR (Attribute Points and Gear). I'm pretty convinced that a true "BiS Warrior" has +30 STR and wears i70 Crafted Accessories and/or i110 Slaying.
With party buff, Defiance and food, I don't think it's necessary to have more than 9000 HP in any fight. Even 9k seems high. That's what I'm sitting at right now with +30 STR and Gryphonskin. My HP total was never threatened and DPS was high.
TL;DR: VIT +30 is soooooo 2.1
XI: Zeroblade, Titan Server
There's never a point where more vit then you need... that few more points always make everyone happy.
It's about opportunity cost. Excess VIT can be easily exchanged for STR. In many situations, particularly in the current end-game (T6-9), and the extra damage is more valuable than the extra HP.
It's just the damage you're interested in. Hate is a joke in this game. Parry is a joke in this game. When dealt with properly (ie. Inner Beast), spike damage doesn't really go far beyond 6k on a Warrior. That's before considering Vengeance and Thrill. So, why do we need to allocate +30 Vitality and wear Fending Accessories to exceed 10,000 HP?sadly it looks like SE intented to make only one build viable.
With fending accessories you have VIT and Parry and no amount of STR will make it better option.
High STR will make better hate, dmg and slightly better parry (is it like +1% per every 40 str? i heard yes). But in the same time you have less hp pool for spike dmg (i dont trust healers so much) and less often parry (because of lack of Parry accesories). Sadly. STR won't compensate it.
If im wrong please some link to calculating str/vit&parry
It's a little different for Paladins who don't scale as well with Strength and are most likely going to be taking Bahamut's Claws.
Last edited by bokchoykn; 05-20-2014 at 05:36 PM.
The problem is with resets being so costly, are you a one trick pony or all around. There's always a situation where more vit is better, there isn't with more str.
The str is very minor compared to the vit need of being a tank.
It's just hard unless you run 24/7 with the same people, on the same content, with the same setup.
One/two strength/intel/dex pot from any of the dps, will easily beat your entire run of +30str as oppose to 30vit. The damage potential compare to a pld is a nice boast for wars, but in the end they aren't going to be anywhere near a full DPS
Okay, what kind of content are we talking about here? And what level of intensity are we playing at? Because I'm talking about end-game min-maxing to improve your group's capacity to kill bosses and increasing the group's margins of error.The problem is with resets being so costly, are you a one trick pony or all around. There's always a situation where more vit is better, there isn't with more str.
The str is very minor compared to the vit need of being a tank.
It's just hard unless you run 24/7 with the same people, on the same content, with the same setup.
One/two strength/intel/dex pot from any of the dps, will easily beat your entire run of +30str as oppose to 30vit. The damage potential compare to a pld is a nice boast for wars, but in the end they aren't going to be anywhere near a full DPS
According to my understanding of my class, the bosses in the game, and just general math, an OT Warrior is given way more Vitality than he actually requires to safely withstand any burst damage he can be dealt. The best thing a Warrior can do to shed VIT for STR is to use STR accessories and/or change his attributes. I've done both. The +30 STR will be permanent. If I ever need more VIT, I equip VIT accessories.
84 Strength for 15s every 5 minutes is equivalent to 4.2 Strength on average. Seeing as 4.2 is a lower number than 30, no it does not "easily beat" it.One/two strength/intel/dex pot from any of the dps, will easily beat your entire run of +30str as oppose to 30vit. The damage potential compare to a pld is a nice boast for wars, but in the end they aren't going to be anywhere near a full DPS
And that's not to say that someone specced +30 STR can't drink Strength potions.
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