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  1. #71
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by bokchoykn View Post
    In a different game, that may be true.
    It's not true in *any* MMO that I've ever played. Once you've reached the point where it's extremely unlikely that you will die before getting a heal (~p < .05), more eHP is redundant because you're simply stacking it for progressively less likely scenarios. More damage is never redundant.

    Since the parry only comes on VIT gear, it could be argued that you will get the redundant VIT by stacking up mean mitigation (of which more is always better; you can never hit a point where further mean mitigation is redundant since freeing up resources, both GCD and MP, from healers means that those healers can do other stuff, like attack); the problem with this is that you lose very little parry when gearing for damage (since a lot of parry comes on your leftside tank gear) compounded further by the fact that, point for point, parry doesn't really do all that much. On top of this, STR actually does increase your mean mitigation by increasing the value of your parry/block so it's not even a purely offensive stat.

    As such, there's a very compelling argument for devoting at least some of your accs to STR gear. How much should be devoted to it depends largely upon your healers (if your healers are spot on or you've got a SCH that reliably keeps an Adloq rolling on you, you can likely get away with absolutely no VIT accs), but it's completely fallacious to say that Parry and VIT are absolutely king.
    (0)

  2. #72
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kitru View Post
    It's not true in *any* MMO that I've ever played. Once you've reached the point where it's extremely unlikely that you will die before getting a heal (~p < .05), more eHP is redundant because you're simply stacking it for progressively less likely scenarios. More damage is never redundant.
    By "that may be true", I was referring to the idea of always prioritizing max HP over damage, given the available gear options. I haven't played every game, but I'm sure there are games out there where the tank needs to be as tanky as possible and has no room to compromise Max HP for damage output.

    The popular opinion among Warriors in this game is that VIT and Parry are king. Bear in mind that the vast majority of tanks in this game just follow conventional "wisdom". Opo-opo see, opo-opo-do.

    The informed, logical, and mathematically sound opinion among Warriors who have the smarts and experience is...

    Quote Originally Posted by TheTank View Post
    Bottom line is:

    Wars
    - have enough hp to tank whatever it is you're tanking.
    - all other points and stats into DPS.
    (3)
    Last edited by bokchoykn; 05-23-2014 at 02:00 AM.

  3. #73
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by kukurumei View Post
    All that str gives you is making healers life miserable. Wars are one of the more fragile tanks in this respect an you're asking them to even sheathe that with some str.
    I am a SCH to my static's STR WAR. I'm totally miserable.

    No, wait. I'm not. You're just a closed-minded idiot. Also lol at playing the "elitist" card. The clear thing is the healers you play with are too lazy to evolve with your tank.

    Every fight in this game is about "how much more damage can I deal without compromising raid efficiency?". On the basic level, this can be as simple as not running out of non-lethal AoE to continue melee DPS. Or more STR on a tank. Or healer DPS. If a fight was predictable enough for me to reliably do damage such that I am always ready to heal my tank back up from 1 HP, I would always do it. Because he's not dead yet.
    (5)
    Last edited by SeraviEdalborez; 05-23-2014 at 02:48 AM.

    XI: Zeroblade, Titan Server

  4. #74
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Warriors can take it one step further and use their defensive cooldowns as offensive cooldowns. Dropping Defiance and popping defensive cooldowns is like having Unchained up. It's safe to do as long as aggro is solid and as long as you know that you won't need these cooldowns (defensively) within the next two minutes.

    Drop Defiance + Pop Vengeance is like having a slightly better Shield Oath for 15s.

    Drop Defiance + Pop Thrill & Convalescence is like having a slightly weaker Defiance for 20s.

    Between these options and Unchained, it's like you're getting 50% uptime of Unchained DPS while tanking.

    It's not always practical, but I find it useful vs Leviathan Ex, Titan Ex, GKMM Ex. Probably Melusine too if I actually MT'ed this fight.
    (0)
    Last edited by bokchoykn; 05-23-2014 at 07:57 AM.

  5. #75
    Player
    Dosito's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    31
    Character
    Sterrmann Opf'goht
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by bokchoykn View Post
    things .
    I used to do this on certain fight\s (mind you I have absolutely NO coil experience) on my PLD

    but like on boss fights I would get a hefty lead in hate, then switch to Sword Oath. I was yelled at by one of my linkshell members for doing this but there wasn't any issue of hate loss.
    (0)

  6. #76
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by bokchoykn View Post
    Warriors can take it one step further and use their defensive cooldowns as offensive cooldowns. Dropping Defiance and popping defensive cooldowns is like having Unchained up. It's safe to do as long as aggro is solid and as long as you know that you won't need these cooldowns (defensively) within the next two minutes.
    Yup, been toying around with a STR build WAR (I main a BRD and alt a PLD) with i70 DPS accessories and respected 30VIT to 30STR, the difference is clearly noticeable in in dungeons and coil1. Hate shouldn't be much of an issue as I've noticed I could easily rip hate off a similarly geared PLD in shield oath. Last night I did a critical BB @ 1250 dmg without in defiance mode and it ripped hate off a i90+ PLD in shield oath stance.

    Still learning how to WAR, but as long as you survive, a STR build WAR is pretty amazing.
    (0)

  7. #77
    Player
    CrossSleet's Avatar
    Join Date
    Mar 2014
    Posts
    87
    Character
    Cross Tia
    World
    Zodiark
    Main Class
    Marauder Lv 50
    Actually i can agree kukurumei:
    STR build is good for perfect runs. Where every healer does right and WAR puts all CD on right time. You need to be flawless. I think STR build can be good for perfect teams, where everyone knows perfect what to do. VIT is good for team where errors can happen. I don't believe that you can beat Titan Extreme on first run, without echo on STR build with medium-good party. Even on full VIT it's hard fight.

    After all this game is greatly party-based and you should allocate your stats depending on whole group. I dont feel so safe yet to respect to full STR because VIT gives me more time to react for things. I don't like to stay with 1k HP praying for some healing.
    (0)

  8. #78
    Player
    ERob3000's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Valkyrie Wolf
    World
    Lamia
    Main Class
    Lancer Lv 50
    WAR abilities are primarily Strength based (inner beast and storm path) and become less effective when only putting points in Vit. You also don't have a shield and can only parry attacks (parry damage reduction is based off Strength). It makes no sense to me to put any points into Vit, it makes your WAR less effective.
    (0)

  9. #79
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ERob3000 View Post
    WAR abilities are primarily Strength based (inner beast and storm path) and become less effective when only putting points in Vit. You also don't have a shield and can only parry attacks (parry damage reduction is based off Strength). It makes no sense to me to put any points into Vit, it makes your WAR less effective.
    You would still want to stack enough VIT to comfortably survive high damage attacks/phases that will effect you, but once you get to that point there isn't much point in stacking more VIT. Personally, I find that just over 8k HP is a good place for content I'm currently running (Head tank for Levi EX is probably the highest damage event I tank atm), but I do keep VIT options available for running progression on anything new my group may want to try.
    (1)

  10. #80
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Skull_Angel's approach is the appropriate one. Switching out Vit gear for Str gear as it suits you/and considering the fight and content that is in front of you.
    (0)

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