Quote Originally Posted by bokchoykn View Post
In a different game, that may be true.
It's not true in *any* MMO that I've ever played. Once you've reached the point where it's extremely unlikely that you will die before getting a heal (~p < .05), more eHP is redundant because you're simply stacking it for progressively less likely scenarios. More damage is never redundant.

Since the parry only comes on VIT gear, it could be argued that you will get the redundant VIT by stacking up mean mitigation (of which more is always better; you can never hit a point where further mean mitigation is redundant since freeing up resources, both GCD and MP, from healers means that those healers can do other stuff, like attack); the problem with this is that you lose very little parry when gearing for damage (since a lot of parry comes on your leftside tank gear) compounded further by the fact that, point for point, parry doesn't really do all that much. On top of this, STR actually does increase your mean mitigation by increasing the value of your parry/block so it's not even a purely offensive stat.

As such, there's a very compelling argument for devoting at least some of your accs to STR gear. How much should be devoted to it depends largely upon your healers (if your healers are spot on or you've got a SCH that reliably keeps an Adloq rolling on you, you can likely get away with absolutely no VIT accs), but it's completely fallacious to say that Parry and VIT are absolutely king.