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  1. #61
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    T5 is probably the one exception where VIT is definitely needed, unless of course you are the OT, in which case you would still want to be in STR build.

    But this is past content, and we are specifically talking about T6-T9.

    And the build min/max is considering you have mostly i100+ gear, in which case if you went back to T5 with i100 ilvl, you would not need the extra VIT and could again get away with STR build.

    Your Titan argument is wrong, because extra DPS actually can push him through phases and you can skip stacks/have them fall off, if you do it right.
    This is why you can do it with 1 tank.


    "Vit helps a tank, Always does, always will..." no it doesn't 8000 health vs 10,000 health Boss bursts for 5k, = 3000 health vs 5000 health. We are both still alive.
    And the healer would still have to heal you for the exact same amount, 5k health....
    (0)
    Last edited by MythToken; 05-22-2014 at 02:58 AM.

  2. #62
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by kukurumei View Post
    The problem is with resets being so costly, are you a one trick pony or all around. There's always a situation where more vit is better, there isn't with more str.
    This just in, 10k GC seals is super-costly.

    I'll ask: Have YOU tried STR spec? For more than 5 minutes? It's not some "for fun" myth or even just a super min-maxer's thing. It's not difficult for healers unless your healers are terrible anyways.

    Extra DPS is extra DPS no matter what the source, be it a DRG pumping more damage, a SCH throwing on cleric dots, or a WAR milking all the damage they can while not impairing the group's success rate.
    (0)

    XI: Zeroblade, Titan Server

  3. #63
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kukurumei View Post
    Very little mechanics (or almost none) helps with a bit of extra damage from the tank/healer. Almost all content SE has created is with the intent that "gcd is what limits people, not their stats" on the dps end. Almost every burst mechanics in the game is given by simply having 8 members attack twice (cleric stance, sword oath, or whatever not really a matter) or 3 times to "kill it".
    Are we playing the same game? Because, if you're talking about the same game that I'm playing, that is the most ignorant thing I've ever read.

    No, there is no fight in the game where DPS races are "you and your buddies must each hit this thingy 2 or 3 times to kill it!". Enemies actually have HP totals. Damage output is determined by raw stats. Everybody, including the tanks, contributes to these DPS races.

    You, like many other tanks, have no concept of damage output and the value it provides to your group. There are many DPS races in the game. Even if the DPS race quota can be met, there is still tremendous value in further increasing your DPS. Twintania and Titan EX, the two fights that you used in your examples, are fights that are often decided by sheer DPS output.

    Like I said many times before, HP gains are subject to diminishing returns. How much damage will a boss deal to you with its most bursty damage attack plus an auto-attack?

    Before SCoB, Twintania can deal a maximum of 9000 to a Warrior if he fails to Inner Beast or pop a cooldown, and the healers all fail to Virus, Eye for an Eye, Stoneskin or Adlo. This is a worst case scenario that should not happen with decent players who have any understanding of how Death Sentence works. 9.0k is the number. If I use cooldowns effectively, which I trust myself to do, the number becomes closer to 7k. In +30 Strength and full Strength Accessories, I have 10.5k HP (w/ echo). We've had this fight on farm status since I had 8k HP.
    (0)
    Last edited by bokchoykn; 05-22-2014 at 05:50 AM.

  4. #64
    Player
    TheTank's Avatar
    Join Date
    Feb 2014
    Posts
    78
    Character
    Audrey Lovie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Bottom line is:

    Wars
    - have enough hp to tank whatever it is you're tanking.
    - all other points and stats into DPS.
    (2)


    Team Off Peak [Tonberry]
    Current Progression: T6/7/8/9 Savage Down

    Selling SCOB Carries in Tonberry [Link below for details]

    http://forum.square-enix.com/ffxiv/threads/192359-Team-Off-Peak-Coil-Carries

  5. #65
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by bokchoykn View Post
    Are we playing the same game? Because, if you're talking about the same game that I'm playing, that is the most ignorant thing I've ever read.

    No, there is no fight in the game where DPS races are "you and your buddies must each hit this thingy 2 or 3 times to kill it!". Enemies actually have HP totals. Damage output is determined by raw stats. Everybody, including the tanks, contributes to these DPS races.

    You, like many other tanks, have no concept of damage output and the value it provides to your group. There are many DPS races in the game. Even if the DPS race quota can be met, there is still tremendous value in further increasing your DPS. Twintania and Titan EX, the two fights that you used in your examples, are fights that are often decided by sheer DPS output.

    Like I said many times before, HP gains are subject to diminishing returns. How much damage will a boss deal to you with its most bursty damage attack plus an auto-attack?

    Before SCoB, Twintania can deal a maximum of 9000 to a Warrior if he fails to Inner Beast or pop a cooldown, and the healers all fail to Virus, Eye for an Eye, Stoneskin or Adlo. This is a worst case scenario that should not happen with decent players who have any understanding of how Death Sentence works. 9.0k is the number. If I use cooldowns effectively, which I trust myself to do, the number becomes closer to 7k. In +30 Strength and full Strength Accessories, I have 10.5k HP (w/ echo). We've had this fight on farm status since I had 8k HP.
    elistst thinking that's ultimately proven wrong when they rage quit because people can't keep up or them or they can't keep up with peoples pace.

    9000 hit DS heh...riiighhht. perfect in an ideological world.


    All that str gives you is making healers life miserable. Wars are one of the more fragile tanks in this respect an you're asking them to even sheathe that with some str.

    Next time be l33t and go MRD....seriously you can hit upto 1600 damage, and tank! great deal!

    Even the almighty T8 is trounced by the appearance of a mnk team that killed it in 8minutes. Ya wars really help? just get a mnk.

    Vit is vit is vit. Every class would want to have more vit if possible, and the class that needs it the most you're saying don't do it? Next time you blame the healer for your death and group wipe, maybe it wasn't the healer who was 1 second late in lustre or 2 seconds late in cure2, maybe it was your pathetic HP pools that healers can't even multitask with.

    I guess it's great way to form statics for str wars. Scare off every healer that looks at you.
    (2)
    Last edited by kukurumei; 05-22-2014 at 05:00 PM.

  6. #66
    Player
    TheTank's Avatar
    Join Date
    Feb 2014
    Posts
    78
    Character
    Audrey Lovie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    calm down!
    (0)


    Team Off Peak [Tonberry]
    Current Progression: T6/7/8/9 Savage Down

    Selling SCOB Carries in Tonberry [Link below for details]

    http://forum.square-enix.com/ffxiv/threads/192359-Team-Off-Peak-Coil-Carries

  7. #67
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kukurumei View Post
    snip
    Welp. I dunno what else to say.

    Your knowledge of Warrior, tanking and end-game is obviously far beyond mine.

    Maybe one day, when I figure out how to NOT be a burden to my healers and be less fragile, will I find a static that will help me clear Turn 5. Until then, I'll continue with my ragequitting ways and blame my healers for my deaths.

    Many thanks for sharing some of your boundless Warrior knowledge with little old me.

    (1)

  8. #68
    Player
    TsubasaNeko's Avatar
    Join Date
    Oct 2013
    Posts
    20
    Character
    Tsubasa Neko
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by kukurumei View Post
    Vit is vit is vit.
    Lol this guy has been trolling so hard.
    (1)

  9. #69
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Sadly I think hes serious
    (1)

  10. #70
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I got a similar reaction from Reddit derps.

    People are totally closed minded. Their logic is that tanking is about survivability and therefore survival stats should always take precedence over damage stats. Mathematical analysis is irrelevant. Actual end game experience is not required. VIT and Parry are king because it makes me tankier. Yeah, okaaay....

    In a different game, that may be true. This might have been true a patch ago too. But in SCoB, Warriors really don't need that much HP to comfortably survive.

    I wish more Warriors would realize that instead of blindly stacking VIT and Parry.
    (1)

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