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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by bokchoykn View Post
    Okay, what kind of content are we talking about here? And what level of intensity are we playing at? Because I'm talking about end-game min-maxing to improve your group's capacity to kill bosses and increasing the group's margins of error.
    That's a pointless argument because the level is purely on the basis of the formation of the group. SE has designed almost any and every content to scale to epic levels based on mechanics of the fight, by using stacks, debuffs, any and other combinations of factors.

    Something as simple as twintainia(simple now anyway) still kills groups with 15% echo on top of i100 tank gear simply because the group maybe a little off.

    Or titan will and will not kill simple because of who has how many stacks, vs healers reactions

    Vit helps a tank, Always does, always will. Because SE likes bursty mechanics.

    Very little mechanics (or almost none) helps with a bit of extra damage from the tank/healer. Almost all content SE has created is with the intent that "gcd is what limits people, not their stats" on the dps end. Almost every burst mechanics in the game is given by simply having 8 members attack twice (cleric stance, sword oath, or whatever not really a matter) or 3 times to "kill it".

    this is again proven by the echo, where even if you have 25% echo, the GCD limits the require power to "beat" an add phase, and is bypassed by having more members (alive) hitting it.
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    Last edited by kukurumei; 05-22-2014 at 02:47 AM.