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  1. #1
    Player
    PurplePanther's Avatar
    Join Date
    Feb 2014
    Posts
    19
    Character
    Sajah Steelarm
    World
    Diabolos
    Main Class
    Gladiator Lv 90

    Some weird vitriol in my Turn-1 runs.

    Everyone and their mother do SAC runs, I personally dislike doing them simply because sometimes it is just a little wonky for me. I'm not AGAINST them happening, I just prefer not doing them, I am more than happy to let the other tank do so if he wants.

    However, I have seen entire runs shut down because a SAC run didn't go as planned, and the time spent actually trying to get it right could have been solved with...you know, just gathering the mobs up and burning them down.

    I'm new to the whole 'coil' thing, so this kind of mentality is incredibly odd for me. Why is there so many salty 'taters over a run that could be solved by just doing it the normal way when it really only adds a minute or two if your group is geared really well, are people THAT impatient? It's not like Turn 1 is that long anyway.
    (0)

  2. #2
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Is a SAC run really a lot shorter than a normal run? I have never done a SAC run for Turn 1 before, doesn't even know it exist until recently. Usually normal run, gather mob and burn, don't see how hard that is and why a SAC run is even needed.
    (1)

  3. #3
    Player
    Clouse's Avatar
    Join Date
    Jul 2012
    Posts
    42
    Character
    Clouse Valca
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Doing a sac on the first pull saved a good amount of time. Although I prefer the safety of doing it normally.

    Sac pulling the 2nd pull still baffles me. Its one pull of maybe 6 or 7 mobs. Takes about as much time to raise the tank as it does to clear the small amount of trash mobs.
    (0)

  4. #4
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by PurplePanther View Post
    are people THAT impatient?
    It seems exists a country in which almost every player thinks that the difference between a 1337 and a l0ser is given on how many milliseconds less you do a thing. Any thing. Does not matters if after the duty that players will go in Mor Dhona spamming emotes for half hour, but the duty must end as fast as theorically possible!
    (0)

  5. #5
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    345
    Character
    Krzy Rs
    World
    Marilith
    Main Class
    Dark Knight Lv 95
    Quote Originally Posted by Clouse View Post
    Doing a sac on the first pull saved a good amount of time. Although I prefer the safety of doing it normally.
    Sac pulling the 2nd pull still baffles me. Its one pull of maybe 6 or 7 mobs. Takes about as much time to raise the tank as it does to clear the small amount of trash mobs.
    your doing it wrong if you are raising the tank
    the tank hps and waits for barrier to open and shortcuts, rinse/repeat
    no raise weakness

    on 2nd pull ill go pop the lolchest at the bottom for the lols
    (1)
    Last edited by krazyrs; 05-14-2014 at 05:27 PM.

  6. #6
    Player
    PurplePanther's Avatar
    Join Date
    Feb 2014
    Posts
    19
    Character
    Sajah Steelarm
    World
    Diabolos
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Clouse View Post
    Doing a sac on the first pull saved a good amount of time. Although I prefer the safety of doing it normally.

    Sac pulling the 2nd pull still baffles me. Its one pull of maybe 6 or 7 mobs. Takes about as much time to raise the tank as it does to clear the small amount of trash mobs.
    I'm not arguing the efficiency of it, but I've noted that when I run with my MNK, not everyone can do it. And that's where the grumpiness comes from, entire parties of people like...i90 and half i100 gear just leave because maybe the tank messes up or someone accidentally pulls aggro but nobody says anything and just thinks the entire group sucks. From what I know a SAC pull is, you:

    Grab all the aggro, with the hopes of everyone not pulling anything else by not healing or what have you. Basically pile on the side while the other tank grabs the golem. I'm not saying that as a Monk I haven't accidentally drawn aggro, I just don't see the point of it. And people get REALLY weird and sometimes upset if I say I don't really want to do it when the end result is maybe a minute of extra time that can pretty much result in us doing it the old fashioned way anyway. Honestly, if you don't get it right the first time, I feel like the entire point of it is kinda out the window.
    (0)

  7. #7
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    I agree with OP on this one. Id rather just kill the mobs and get the gil myself and I HATE being told to sac pull when im tanking (note I usually get this thru DF).

    I just hate speedruns as a tank personally so just rubs me the wrong way. I think by the numbers it was like 3-5 mins difference in all reality.
    (0)

  8. #8
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I don't mind it but I laugh everytime people try to shortcut things, fail and the whole thing takes up more than doing it normally. And all to save a couple of seconds. Makes me wonder what they have to do in that minute (at most) they saved that is so important... and yet they're here playing.
    (0)

  9. #9
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Well, it's a pretty straight-forward choice. A preference on how to play.

    If everyone does it correctly, sac pull is faster. If done wrong once, it takes longer than just killing stuff.
    If everyone can handle their role, then killing stuff is easy enough.

    This is DF. I expect DF groups to screw up. Which is easier to screw up: sac pull or killing stuff?

    Personally, there's no clearly better choice here. Just preference. So I'll usually go whichever way the group seems to want.
    (0)

  10. #10
    Player
    Katchii's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Katchii Soilsiu
    World
    Excalibur
    Main Class
    Archer Lv 60
    SAC pulls in Turn 1 do save a pretty fair amount of time, but depend on EVERYONE doing it right, not just the tank. If one person grabs aggro from a mob on accident the whole thing is kind of screwed, especially if it's the healer.

    If it's talked about up front about who's doing (or not doing) what it should be fine. Communication is your friend here. Most people won't mind an extra few minutes if they know about it up front rather than trying something and failing.

    Having said that, an extra 3-5 minutes in the whole thing by actually killing the mobs isn't going to destroy your "speed run" and you get some gil out of it.
    (0)

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