FFXI was pretty much like that wasn't it? even tho you had one job your actions in battle would determine what atributes would rise, dodging would raise evasion skill, parrying, hitting with a polearm or casting magic would raise those abilites. your sugesting we have a similar system right?
that would be nice cause it actualy gave me the feeling of getting real battle exp besides the normal amount for that 1 especifc class that is holding that 1 weapon like we have now