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  1. #1
    Player
    Ecosmith's Avatar
    Join Date
    May 2014
    Posts
    124
    Character
    Fabulosity Cupcake
    World
    Zodiark
    Main Class
    Marauder Lv 21
    Why? I can understand each ability having a recharge timer, but not why using one would stop me using another. Will it eventually be possible for me to make an attack chain that has no gaps?
    (0)

  2. #2
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    In this game your character has 2 types of being "occupied" while using abilities.
    1. 2.5 seconds global Cooldown (GCD-ability)
      Most of your abilities take your character 2.5 seconds before he can take another action.
    2. ~1.3 sec "instant" Abilities(offGCD-ability)
      These abilities do not trigger the 2.5 seconds global Cooldown, but prevent your character from using any other ability the next ~1.3 seconds.

    For any class it is usually the best to try to weave offGCD abilities between you GCD abilities.
    I.E. you as Warrior should try to weave in your defensive Cooldown right after you triggered one abilitiy of your attack combos, this way you don't waste time/GCDs.
    (0)

  3. #3
    Player
    Ecosmith's Avatar
    Join Date
    May 2014
    Posts
    124
    Character
    Fabulosity Cupcake
    World
    Zodiark
    Main Class
    Marauder Lv 21
    I think the reason why I can't 'get' the GCD thing is that the animations dont take 2.5 seconds, so what I see is:
    Aargh, take this, evil squirrel! [huge swipe with axe]
    Stand like lemon doing nothing for a bit.
    Warrgh!!! Get some! [swing wildly woth axe]
    Da de da, waiting for some reason. Maybe my arms are tired?
    Graaagh!! [chop chop]
    Yawn. Be with you in a minute.
    Yaaroogh!!! [slice!]
    Etc.

    I played City of Heroes for a while. That game had no GCD. The various abikities all had different cooldown periods, some v long, but it was possible after abt lvl 10 to get a cool seamless attack chain going, both power use wise and animation wise.

    Hopefully as I level up in FF14 I'll be able to simulate this. It's the 'doing nothing' steps in between ability uses that's causing my thematic disconnect.
    (0)
    Last edited by Ecosmith; 05-14-2014 at 06:14 PM.

  4. #4
    Player
    vanityobscene's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    116
    Character
    Williem Roosecote
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ecosmith View Post
    Aargh, take this, evil squirrel! [huge swipe with axe]
    Stand like lemon doing nothing for a bit.
    Warrgh!!! Get some! [swing wildly woth axe]
    Da de da, waiting for some reason. Maybe my arms are tired?
    Graaagh!! [chop chop]
    Yawn. Be with you in a minute.
    Yaaroogh!!! [slice!]
    Etc.
    Genuinely the funniest rendition I've seen. This is how I'm going to think of Marauders hereafter.
    (0)

  5. #5
    Player
    Ecosmith's Avatar
    Join Date
    May 2014
    Posts
    124
    Character
    Fabulosity Cupcake
    World
    Zodiark
    Main Class
    Marauder Lv 21
    Is it possible through levelling other classes to acheive a hotbar woth no GCD abilities, and hence not have to idle about for 2.5 seconds waiting for abilities to recharge? The 'instacast' ones seem to have animations that take abt a second, so using all instas would be far less annoying than the strange GCD ones.
    (0)

  6. #6
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    The animation from most of the GCD abilities should last most of the GCD, and no, you will never achieve being able to use that many abilities that are off the GCD, for one, most of them have cooldown times, and two, most of the the cross classeable ones do not deal damage.

    I'm used to a 1.5s GCD, so the 2.5s GCD feels pretty slow.

    Also, I do not know what MMO's you have played before without some sort of global cooldown or animation that acts as the global cooldown, but this is pretty standard, a bit on the slower side, but pretty much the industry norm.

    So apparently you posted a second one while I was typing this up...


    Closest you'll get to something like what your talking about is playing Monk, and 95% of their actual rotations are on the GCD.
    (0)
    Last edited by Muzy; 05-14-2014 at 06:22 PM.

  7. #7
    Player
    Scorp6's Avatar
    Join Date
    Apr 2014
    Posts
    59
    Character
    Heir Scorp
    World
    Brynhildr
    Main Class
    Archer Lv 50
    Thanks for all the help everyone. I have made a couple macros to test while I finish leveling. I have one for heavy shot (heavy, ME, BL), one for straight shot (straight shot, ME, BL) and one for my buffs (internal release, hawks eye, raging strikes, barrage). I don't have blood for blood yet. I'm thinking of only using the regular straight shot so I don't accidentally delay getting the buff up and/or delay using a straight shot proc.

    I understand this isn't the most efficient way to dps but it wil make some room for the situational things on my cross bar like songs. Often I'm on my playstation vita so changing bars isn't as seamless with the back touchpad. Any further suggestions are welcome. Thanks again!
    (0)

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