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  1. #1
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60

    White mage cleric stance.

    Hello ladies and gentleman! I have a question regarding cleric stance on white mages
    But, before I'll ask this question.. With all the respect, please don't start any fights or argue and say "healers are healers, not dpsers".. love you guys.

    Back to topic. According to cleric stance description, once this spell toggled, it will swaps current mind and int attribute ratings, while reducing healing potency by 20%, but increases damage potency by 10%. I like it.. I'm sure y'all agree
    However, I'm not quite sure about this damage increase part. That 10% goes towards spell potency or total damage potency, in other words. If I use "Holy" which has 200 magic potency, with cleric stance it would become 220? or it's like this -> original spell potency + int potency + weapon damage + determination = **** + 10% (from cleric stance) = total number.

    Now.. I'm sorry if this question was answered somewhere else and I missed it.
    (0)

  2. #2
    Player
    TurnBased's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    128
    Character
    Etoile Elysium
    World
    Tonberry
    Main Class
    Conjurer Lv 90
    Uhhhh... I never paid much attention to the specifics...

    I just think "moar DPS yay!" and leave it at that
    (17)

  3. #3
    Player
    Pantz's Avatar
    Join Date
    Apr 2014
    Posts
    198
    Character
    Ariele Whitestar
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TurnBased View Post
    Uhhhh... I never paid much attention to the specifics...

    I just think "moar DPS yay!" and leave it at that
    Same here. I am more worried about healing and not realising I have cleric stance on.
    (2)

  4. #4
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Pantz View Post
    Same here. I am more worried about healing and not realising I have cleric stance on.
    One of those days... Lol
    (1)

  5. #5
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by TurnBased View Post
    Uhhhh... I never paid much attention to the specifics...

    I just think "moar DPS yay!" and leave it at that
    Lol. Yup.. I'm just crazy I know... It's in my blood, I need to know the specifics ugh (;°-°)
    (0)

  6. #6
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AngelicSence View Post
    However, I'm not quite sure about this damage increase part.
    It's a damage increase like any other damage increase which means it's multiplicative. If an attack would deal 500 damage (or, where CS is concerned, if it would do 500 damage with INT equal to your MND), the damage increase makes it deal 550.
    (0)

  7. #7
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    I also believe the outside testing that has been done indicates that the change would be the same whether the potency was increased by 10% or the final number was increased by 10%. Either way, the final amount of damage will be increased by 10% (INT&MND the same ofc).
    (1)

  8. #8
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by TurnBased View Post
    Uhhhh... I never paid much attention to the specifics...

    I just think "moar DPS yay!" and leave it at that
    Best answer ever xD u made my day
    (2)

  9. #9
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Thank you everyone, I think I understand now. It's obvious that 10% damage increase would mean 10% as it is. But... I feel like, something is suspicious about this cleric stance. Allow me to explain, I have 210 int, 268 det, and 508 mind.. Without cleric stance my holy does around 230 - 280 damage. With cleric stance it would be 580 - 620. If I take away that 10% = 620 x 0.10"%=62/620 = 558. Now, I get 298 extra attack potency for swapping mind and int. 280 + 298 = 578. Close enought, but.. That means 1 point of int = 1.00 - 1.10 extra damage increase. Is this true guys?.
    (1)

  10. #10
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AngelicSence View Post
    Without cleric stance my holy does around 230 - 280 damage. With cleric stance it would be 580 - 620.
    The variation on damage for attacks is +/- 5% from the average. Assuming you're getting the averages correct, you'd be getting ~240-270 without and ~570-630 as your damage ranges.

    If I take away that 10% = 620 x 0.10"%=62/620 = 558. Now, I get 298 extra attack potency for swapping mind and int. 280 + 298 = 578.
    You need to make sure you're comparing bottom-to-bottom or top-to-top. You just compared the top of your non-CS numbers (you listed 230-280) with the bottom of your CS numbers (you listed 580-620). You're guilty of a pretty severe unequal comparison there.

    I just tested damage for myself on my i90 WHM (273 DET) using Holy. Without CS (INT 210), I was dealing ~240 damage, and, with CS (INT 508, ), I was dealing ~565. I then removed some gear and pulled my INT down to 455 (still 273 DEF) and was dealing ~520.

    So, with those numbers, a ~55 point reduction magic attack potency reduced the damage on Holy by ~45 damage. If we factor out Cleric Stance so that Holy (at INT ~510) would be dealing ~510, we should see ~240 damage outside of Cleric Stance, which is exactly what I got.

    Suffice it to say that, yes, the 10% increase to damage from Cleric Stance *is* a straight up 10% multiplier to your raw damage, functionally increasing the potency of the attack from 200 to 220.
    (3)

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