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  1. #1
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Evangela View Post
    I hope they'll stay unimportant. It's a bad idea to try to make crafters important from the beginning.
    Because god forbid SE try to make a significant part of the game, a feature they advertised heavily, a feature that many of the player base enjoy, actually important in any way. We need to remind all crafters that they are useless and not welcome in this game, am I right?
    (1)

  2. #2
    Player
    Zider's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    13
    Character
    Zider Lancaster
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Evangela View Post
    I hope they'll stay unimportant. It's a bad idea to try to make crafters important from the beginning.
    Why on Earth shouldn't they be important? In my opinion, they should be MORE important than they are now, and should be able to make more endgame competitive gear.
    (0)

  3. #3
    Player
    khovel's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Khovel Ryuho
    World
    Diabolos
    Main Class
    Red Mage Lv 70
    in a sense, they should turn the crafting/gathering as skills rather than their own class/job. Similar to FFXI's setup, with the exception that you can be a master of all. Make it so i dont have to change classes just to repair or craft. Instead make it just a requirement to own the tool of the trade. Keep the same level restrictions on the tools, Let us own the highest level of craft/gather gear but make it scale down to your skill level similar to a level sync. ( gear level would be restricted to highest DOM/DOW level )

    In this sense, you could be a lvl 50 PLD, own a saw that is lvl 20 for your lvl 20 carpenter, then all you need to do is swap out the armor/accessories to craft/repair. Your armor/accessories would scale down to the lvl 20 of your craft at the time of opening the craft window.

    In this sense, it would also give purpose to level at least one class to 50 for all those crafter/gatherers.
    (0)
    Last edited by khovel; 05-15-2014 at 04:17 AM. Reason: Additional Opinion

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by khovel View Post
    Instead make it just a requirement to own the tool of the trade
    Also make it that a PLD can use all CNJ skills with just a CNJ staff in the armory chest?
    Because switching classes take so long?

    In this sense, you could be a lvl 50 PLD, own a saw that is lvl 20 for your lvl 20 carpenter, then all you need to do is swap out the armor/accessories to craft/repair. Your armor/accessories would scale down to the lvl 20 of your craft at the time of opening the craft window.
    What your character have in his hands determine on what class he is. If you have a sword, you are a GLA/PLD, not a CRP.
    (1)
    Last edited by Felis; 05-15-2014 at 09:44 AM.

  5. #5
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    It still saves you a bunch of money....key is repairing with dark matter when your gear is around 10-15% durability (ok, never run a DF or roulette with gear that low in case you wipe several times).
    12-13 slots for 80g = 960-1040g

    Repairing 12-13 lv50 armor around 10-15% durability at the NPC is over 2500-3000g
    (0)

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