Up to now, the usage of these stuff are getting kinda useless, especially since npc can repair up to 100% condition. And till now, we can't even repair others too.

Back in 1.0, having repairs have quite big benefit. You can get quite income for repairing others, and npc only repair up to 99%, forcing players actually dependent on others who has the ability to fix your stuff.

Back then, I don't have every DoH class high enough to repair stuff. But now in ARR, I have capped them, and felt the repair feature are getting looked over. I don't even bother repairing gear myself even though I could. What's the point? NPC now can repair fully, and money's not really big deal anymore.

Also... back in 1.0, in dungeons when there's players who forgot to repair stuff, he/she can change to DoH and repair themselves, or have others help you for it. Now? players are totally screwed if they forgot to prepare their gear conditions.

All of these come to this point: Do we still need to keep some DMs? Either make the repair feature back where it used to be or improve it, or... just remove it completely.