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  1. #1
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Pandastirfry View Post
    Even back in 1.0 I only ever repaired to 100% if I was going to try and sell the item, or it could be stored in the armoire (even then rarely, I'd usually just stick it in my retainer's inventory). Never saw much use for player repairs, always saw it as functionally useless then as all 100% repair did was make it sellable/tradeable 99% and not having to track down several different crafters and carry around several tiers of dark matter was far more convenient, and even if one crafter class could repair all gear, still would be kinda useless.
    Not really. Repair fee might be not much back in the days, but it does makes quite a profit when you run around and ninja-repair players. lol

    I miss those days... XD
    (2)

  2. #2
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    IMHO there should be a lot less gil fountains, and there should be no item durability damage and/or need to repair. It doesn't serve any purpose or add anything worthwhile to the game.

    I've never had gear break down on me in duties. I just walk up to an NPC, and have them repair it after every duty. It's tedious, and a waste of time.

    Crafting serves a purpose: crafting. And that too doesn't really need any item durability system tacked on.
    (0)