My partner brought this up the other day and I had been thinking something similar lately. Why is it that even dungeons released in 2.1 give less soldiery than the three dungeons released in 2.2? I do not think the 2.1 dungeons are substantially easier than the dungeons released in 2.2. I feel this is counter productive and makes content obsolete too fast, wasting development time invested in these dungeons. What do you all think? What are some good reasons you think SE might have for doing things this way?