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  1. #21
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hoshijiro View Post
    the catch being that in w5,most likely LB needed to be used on the dread to kill it before landmines,and about 2s right after the landmines spawn
    Thats why you trigger the mine tower 2s before brainjack is off, not immediately.
    (0)

  2. #22
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    A question to the crowd:

    Before patch we were able to push hard enough, thus neither the 5th tower nor the ballistic missle comes and we go straight to allagan field after 4th raid dmg explosion, which gives the same smooth timing as stated in the OP. Now, with the same DPS we skip the 5th towers but ballistics missle come before going into allagan field, which offsets the timing of field and towers by 5 seconds, which is a little pain in the ass. Our group DPS is in the range 2000-2050.
    However, we overcome this by doing a little DPS stop at 46%, waiting for the 5th towers to plop and doing the strategy as mentioned in the OP to move straight into allagan field after 5th towers without ballistic in between, which was not the nicest but nevertheless working approach.
    Anyone else has experienced something like this in T8 currently?
    (0)

  3. #23
    Player
    DududeDude's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Dudude Dude
    World
    Excalibur
    Main Class
    Scholar Lv 60
    I've also no longer seen that ballistic missile get skipped if you push in four sets of towers, but we haven't really changed our tactics around it.
    (0)

  4. #24
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    You need to apply the same concept for skipping Ballistic Missiles that you have with the 5th Tower Set to the 4th Tower Set, aka ending the set earlier by ensuring every tower gets triggered at least once. Skipping ballistic missiles is dependent on when exactly you push to 45% and also whether you end the tower phase early.

    Using the OP's tower triggers, if you push to 45% during the lull between the end of the 4th Tower set and start of the 5th Tower set, you skip 5th Tower set and Allagan Field comes out with the timing that makes your 6th Tower Set triggers work out for your group. If you push to 45% during the 4th Tower Set, you'll get a Ballistic Missile and throw off the timing of Allagan Field. If you change your triggers to Wave 4: Mines (2) | Raid West (1), Ballistic Missile gets skipped when you push to 45% during that set. The way some groups handle the final 3 tower phases makes Allagan Field timing completely moot.
    (0)

  5. #25
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Thank you for the explanation, that makes it clear and sounds reasonable. We will try that in the next ID.
    (0)

  6. #26
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    However, if you don't skip 5th towers, you can use this time to push Avatar much further, thus at the end you don't see the 8th towers at all, which is also nice, so you have only tower 6 and 7 with enough dps.
    (0)

  7. #27
    Player
    Tashim's Avatar
    Join Date
    Feb 2014
    Posts
    78
    Character
    Tashim Wyrd
    World
    Cactuar
    Main Class
    Scholar Lv 70
    T1: Dread (2)
    T2: Mines (2)
    T3: Dread (2)
    T4: Mines (2) (hold at 45%+ for T5 to start)
    T5: Dread (2), Mine (1) (LB dread to have it clear for mines. tank will have brainjack during mines)
    T6: West (3), South (1), Mines (0) (West and South explode with AF, no reactive dmg)
    T7: West (2), Dread(1), Mines (0) (West explodes with AF)
    T8: West (3), South (1), Mines (0) (ignore mines)

    This puts mines exploding during transitions, South and West towers explode only when AF is down (being cast), so there is never any reactive damage.
    With solotank, the tank can help with mines for all but tower5, where he'll have brainjack. Avoid Diffusion Ray when running to the tank side to pick up mines. If you're quick, this isn't a problem.

    The necessary healing for the fight is far less when you desync mines with towers, and sync up towers with Allagan field. This gives healers some extra time, so I like to have them push towers as much as possible to give dps more uptime on the boss.
    (0)

  8. #28
    Player
    free_lancer's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    6
    Character
    Free Lancer
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    We only get 6 tower sets. We don't hold. We just push straight through. DPS may be a bit too high for the turn.

    T1: Dread (2)
    T2: Mines (2)
    T3: Dread (2)
    T4: Mines (2)
    T5: West (0), South (1), Mines (2)
    T6: West (1), Dread(0), Mines (2)

    By the end, the mines pop right as The Avatar dies, so we don't bother with popping the landmines, just finish it off. It's normally at 1-2% at that point when the mines appear on the screen.
    (0)

  9. #29
    Player
    pacifist0rz's Avatar
    Join Date
    Dec 2013
    Posts
    70
    Character
    Bill Orz
    World
    Exodus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Taika View Post
    I have a question about the T8 and the towers to which I hope someone would know the answer to. My group is currently working on the last phase of the fight and while we don't have issues with any other mechanics and feel like our tower rotation is working for us, there's one thing that occasionally wipes us and we don't understand how it works.

    Sometimes when Allagan Field and Defense Reaction are supposed to explode at the same time, DR goes off a couple of seconds faster increasing AF damage significantly and basically one-shotting almost everyone in the group. The thing is, sometimes they blow up the exact same time and everything goes perfectly, then sometimes there's a difference of a couple of seconds and we wipe. I'd like to understand why this happens. I suspect it has something to do with either when we move to phase or when people activate their towers.

    Our tower order is following:
    1st set: Mines (2), DR2 (1), DR1 (0)
    2nd set: DN (2), Mines (1), DR1 (0)

    The random AF+DR happen during the first defense explosion in first set and the only defense explosion in 2nd set.
    With the tower assignment that you posted:

    For set6, you will have DR1 going off when the 3rd AF is at ~20 seconds. This is ok (it is how my group does it), and you just need to make sure that the AF target has stoneskin and Aldo. Alternately, you can try a different tower assignment that avoids this problem (such as the one posted by the OP).

    For set7, DR1 should go off right after AF5 and before AF6 is cast (it is also how my group does it). Once we had it go off early, and we were scratching our heads like you. However, upon inspection of the combat log, we discovered that one of our mine sweepers got knocked into the AoE tower by accident, thus setting it off. Maybe the same thing happened for your guys?
    (0)
    Last edited by pacifist0rz; 08-28-2014 at 06:24 AM.

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