My controller never vibrates. So many good opportunities to implement it. When queue pops, when you get a nice Shield Bash. When you get hit with big attacks. Come on SE.
My controller never vibrates. So many good opportunities to implement it. When queue pops, when you get a nice Shield Bash. When you get hit with big attacks. Come on SE.
I just have my controller in my lap while im farming up northern pike or fullmoon sardines, feel a vibrate, hit my fishing macro.
If vibration functioned the way it did in 1.xx, your controller's battery life (assuming it's wireless) would be shortened dramatically. It used to vibrate 1) on every crit, and 2) every time you take damage, so they probably had that in mind when determining how it works in ARR. Now it seems to be only for limit breaks and certain cutscenes.
Either way, an option would be splendid.
Last edited by AkaneManiax; 05-13-2014 at 06:24 AM.
No thanks, I don't need it vibrating every other second.
LB/fishing only is fine with me.
It would be nice if it vibrate again while a big enemy hunt you
/pleasuremode
When Merlwyb's assets jiggle.
Sadly I'm bump this, I for one would like to see vibration back into the game, when fighting mobs at least. Like everything else in game just make it have options on when vibration kicks on.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.