Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 37

Thread: Aurum Vale Hard

  1. #1
    Player
    Urtear's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Ultear Milkovich
    World
    Exodus
    Main Class
    Thaumaturge Lv 60

    Aurum Vale Hard

    Face it...we all know it's coming, tis only a matter of time. Just for the lulz, you are now an SE employee in development and a fly just suicide dove into your morning coffee.

    What would you wanna add to AV (Hard)?
    (0)

    From other people's point of view, I look like a monster. I'm a stupid woman who imagines she can create a happy life by piling up her sins

  2. #2
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    You just won the most evil person in XIV! How could you even mention that dungeon with hard mode in it lol
    If they do a HM I'd prefer they copy halatali as in it's progressed to point it can now be an arena, without any of the "must have aoe on last boss or wipe"
    (1)

  3. #3
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Aurum Vale is already Hard Mode. (Seriously, I dunno about you guys, but I'm pretty sure it's a contender for hardest 4-man content in the game, especially with all the overgearing going on in level 50 stuff)

    That said I'm not sure what I would do to strengthen the mechanics and generally hellishness of that place. (yes I am. more status effects. MORE OF THEM.)
    (0)

  4. #4
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Would suck if Aurum Vale Hard had a constant DoT effect from all the poisonous fumes in there.

    Damn, I just gave the dev's an idea.
    (6)

  5. #5
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Put back in the death gas fruit run?

    -oh

    Quote Originally Posted by DragonSlayer45 View Post
    Would suck if Aurum Vale Hard had a constant DoT effect from all the poisonous fumes in there.

    Damn, I just gave the dev's an idea.
    During 1.0 it did have that. XD
    (0)

  6. #6
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    i am personally more interested in cutters cry hm and qarn hm.
    (2)

  7. #7
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by DragonSlayer45 View Post
    Would suck if Aurum Vale Hard had a constant DoT effect from all the poisonous fumes in there.

    Damn, I just gave the dev's an idea.
    Stacking poison effect after each boss and separate from the boss poison effects.
    (0)

  8. #8
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by DragonSlayer45 View Post
    Would suck if Aurum Vale Hard had a constant DoT effect from all the poisonous fumes in there.

    Damn, I just gave the dev's an idea.
    1.0 AV. 8 man and all.
    (1)

  9. #9
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Constant DoT has already been mentionned.
    The need for AoE, true, is annoying. Maybe some faster paced/simultaneous challenges for DPS instead of slow paced massive concentrated pop? And more frequent? I dunno... but there is plenty of potential in this fight.

    Quote Originally Posted by Musashidon View Post
    i am personally more interested in cutters cry hm and qarn hm.
    I always found Cutter's Cry much worse than AV, too. As for Quarn... Probably the most interesting dungeon < 50, an HM version should be fun.
    (0)
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  10. #10
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    AV is not that bad, as long as you have a group of competent players.

    On second thought, AV is not that bad when you have a pre-formed group.

    But yeah, I think a poison debuff over time would be interesting. Or hordes of Morbol Seedlings turning into full grown Morbols if you dont kill them in time XD
    (0)

Page 1 of 4 1 2 3 ... LastLast