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  1. #41
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I just really want an overworld content that i can take 8-24 of my FC buddies to go do
    and get sh!t done. No "instancing, if you're too late you cant join" just come at your leisure,
    help us all have a good time. Thats something i'd be interested in.
    (5)

  2. #42
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Because everyone loves doing raids with dozens of people you don't know and will never see again, right? That's fun, right? Having to wait for twenty or more people to be online to do a dungeon, or having twenty people to manage at a time, or splitting loot drop lockouts between twenty people instead of eight.
    (1)

  3. #43
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    large man content is easier to organize then lowman in any guild situation. Yea for pugs alliance content is a nightmare but who cares. People should be getting into guilds at endgame anyways, it is what makes a mmo a mmo.

    But we need some guild content in this game. Low man/static garbage is destroying many a guild. I for one am sick of seeing 27ppl online in my guild and only 1 coil group be able to run because of the forced 8man only lock out bs and 1-2 people missing out of other groups. And you can only spam levi as a guild so much before you want to throw your computer out the window.

    My attendance is droping in my guild because coil is the only thing to do... and you have to have your 8 ppl online to do it. Garbage design all I can say. SE needs to stop ignoring their other mmo that lasted for over a decade and bring some elements that kept guilds together. So what the ultra casuals/solo players will have a hard time... they can play the other 95% of the games content.
    (3)

  4. #44
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Penguinmayhem View Post
    Because everyone loves doing raids with dozens of people you don't know and will never see again, right? That's fun, right? Having to wait for twenty or more people to be online to do a dungeon, or having twenty people to manage at a time, or splitting loot drop lockouts between twenty people instead of eight.
    My FC consists of some 60ish people, getting 24 of them online at any one time isn't going to happen.
    (2)

  5. #45
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    why are people thinking this has to be queued up for ?, like DF, the OP is talking about 24 man content that is end game in the style of coil, where you NEED a FULL PREMADE group, and the lockout to go with it like coil, a system thats in place in both WOW and RIFT.
    this game needs more content for large groups to do together that are organised, such as a large FC, FCs that are designed for this content, not just run of the mill social FCs, proper end game FCs with proper scheduling and attendance checking.
    (0)

  6. #46
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Hmmm I agree that it would be nice to have some 24 person or even 16 person content. But I'd like to see this starting at lvl20 and maybe a new dungeon/event every 10 levels that way. Yes this can be open world event - maybe something like a specifc NM is rampaging through area you have to stop it. And it would be moving all the time until it's defeated. Maybe at rank 9 FCs they could get something like that as FC-quests.

    I'd also like to see some 8 man dungeons starting at lvl 20 and onwards to get people used to it beyond guildhests(again 1 every 10 levels would be fine).

    As for FCs basically catering to a specific 8 person group... started in such, went to another one that seemed to be better but in the end devolved into that. Now helped start a new one that is focus on getting everything some fun and not just focus on endgame. And we do... we ran a 4 DD copperbell mines nm a week or so ago... 3 of us with low level chars - one even new. We had a blast.
    (0)

  7. #47
    Player
    Moriganna's Avatar
    Join Date
    Jan 2014
    Posts
    21
    Character
    Whiskey Bonibon
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    we could have a lack of tanks if we switch to 24m lol
    (1)

  8. #48
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    No thank you. I hate requiring a ton of players to do content, and 8 is enough as is.
    (0)

  9. #49
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Volsung View Post
    I just really want an overworld content that i can take 8-24 of my FC buddies to go do
    and get sh!t done. No "instancing, if you're too late you cant join" just come at your leisure,
    help us all have a good time. Thats something i'd be interested in.
    I agree. Joining people in Abyssea at my leisure was nice.
    (1)

  10. #50
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    "Top Tier" endgame content will never be alliance-based. If you managed to reach Turn8 or Turn9 in the first few weeks, you'd see how strictly specifically designed the enrage timers were. Alliances allow for weird possibilities the devs may not be able to account for, like 1 tank tanking 13 mobs and 20 DPS zerging passed a bunch of phases. It's just not as strategic. They like small content since it forces every member to feel special by giving them all important little duties. 24 man would be nothing but colors and shapes and icons all over your screen or just one mob that does a lot of AoE and is boring and a joke.
    (1)

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