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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Lunavi View Post
    Hello there, SE. I would propose that you make top tier end game into 24 man content instand of 8 man content in the future.
    Oh jesus no. DPS queues are sleep inducing, Crystal Tower queues are even worse. If I had to deal with that for an entire update of endgame content, i'd almost be discouraged from doing anything.


    8 players is more than enough, the current duties and bosses are easily complex enough to support this. While CT is certainly awesome, I think FFXIV's best moments are in its 8-player primal / coil fights and puzzle enemies. Adding alliances makes it quickly go from complex to tedious -- i doubt there will ever be a 24-player boss as tight-knit difficulty wise as something like EX Titan or Levi.

    It would just be way too infuriating to play.
    (1)
    Last edited by Edellis; 05-13-2014 at 02:02 AM.

  2. #2
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I'd rather some proper 16-man content before 24. It's hard enough getting 7 others who are competent enough to know/learn their jobs to the point of being able to clear Turns 6 through 9 with some practice and patience.

    Preferably without the DF menu so we can use our own job setups, unlike CT which is still a DF-only affair. You don't need 6 tanks & 6 healers in an alliance of 24.
    (1)

  3. #3
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    we got 6 8-person statics in our FC.
    yea i'd appreciate more 24-man content.
    (5)

  4. #4
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    I can understand your want for larger groups in endgame to get to know and play with more of your fc but end game isn't all there is that enable you to do this.

    I am an officer of a progression FC. I however don't raid and am fairly casual toward this game. Yet I play with many members of the FC including the core raiders and our casual members. The reason I was chosen was because I am someone who likes to make fun events for all to enjoy casual and hardcore, core raiders and non raiders. Like we had a dungeon gauntlet recently with Gil prizes where you teamed up with people to see how far you could get in the time limit only using gear aquired through the dungeons. We have had an FC group event for making money to buy a house. We have a foot race coming up. We do Levi and EX modes randomly throughout the week coil 1-5 farming myth and soldiery farming. The systems in place don't limit you playing with and getting to know the rest of your FC the players themselves do that. If they need a carrot on the end of the stick to be social with you they probably aren't worth being social with period.

    As for comparing this to FFXI I would suggest looking at it now rather than remembering what it was. Salvage is a solo endeavor dynamis to limbus sea sky all solo. Nyzul ? Solo. They recently made a new system for content that scales mobs because no one wanted large group content in that game anymore. So even the most recent full alliance stuff is now 6 man content.

    Don't get me wrong I am all for new events and everything but saying that is what it is or that only the best rewards should come from it (yes you said slightly higher stats and item levels despite saying side grades) that doesn't make it an option that makes it mandatory. Maybe requesting something like the scaling system from FFXI or WoW's flex system would be more acceptable but even then large groups are not as popular as they once were regardless of what Game you look at. How about starting small and asking them to actually let you build a 24 man party.
    (2)
    Last edited by Yurimi; 05-13-2014 at 03:17 AM.

  5. #5
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    That'd be an enormous design change and it absolutely would not work unless future tiers were made with 2 difficulties in mind, a 24 man and an 8 man. And even then, unless they drop the same loot, you're going to have problems and alienation.

    If it did happen, it'd be an expansion feature, and I very, very much doubt it will. You almost never go 'up' in raid sizes; Doing so will destroy many FCs who struggle to front one static and would only promote poaching as more players funnel into 1-2 larger FCs who can support it. The effect on the community would be rather disastrous.
    (0)

  6. #6
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by rhemi1 View Post
    Doing so will destroy many FCs who struggle to front one static and would only promote poaching as more players funnel into 1-2 larger FCs who can support it. The effect on the community would be rather disastrous.
    I actually think this would be a good thing...Having a FC for 8 people is kind of stupid and pointless imo, but then again everyone is entitled to their own opinion.

    I personally would love to see some 16 or 24 man content that is top tier content. I don't think everyone should be able to clear the best content in the game. SE does a good job at nerfing old content when new content is released so that those who aren't good enough can clear it. It would be something as simple as 8 man version and 24 man version with 24 man version dropping slightly better gear. If you clearing the dungeon for story purposes you don't need/deserve the best gear.
    (0)

  7. #7
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    24 Man content is excessive for my tastes.

    Im sure Primal Fights, Boss Fights for 16 people could be really Fun, specially for end game Free Companies.

    16 man Content DF.

    2 Tanks only. Yeah two tanks is more than enough.
    4 Healers.
    10 DPS

    Speaking a little about the stats in ARR....

    The main Stats and secondary stats in this game are Horrible, if you do the Math in most of cases, you will Laugh.. because the miminal increase in perfomance you get -_-.

    A Good way for have a little more variation in the play styles could be...

    50 Stats points

    STR 1 Point = 1 Attack power and 1 Determination
    VIT 1 Point = 1 Defense & 1 Magic Defense
    DEX 1 point = 1 Ra Attack power and 1 Determination
    INT 1 point = 1 Attack magic potency and 1 Determination
    Plety 1 point = 15 HP/MP
    (0)
    Last edited by CrAZYVIC; 05-13-2014 at 03:56 AM.

  8. #8
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by CrAZYVIC View Post
    16 man Content DF.

    2 Tanks only. Yeah two tanks is more than enough.
    4 Healers.
    10 DPS
    to be fair in that setup you could probably do just 2 healers, as that's how many healers are usually actually doing something in CT, and that's 24 man.

    As to the topic discussion, more people != more fun, Ill cite waiting 4 hours to fill a 40 man raid in WoW, only to have wiped on the first boss because one (yes one) person screwed up, causing the raid to disperse.

    Quote Originally Posted by Dhex View Post
    Wow the responses in this thread.

    Why not just go buy a co-op RPG and give up playing MMOs?

    I hope they put in content oriented toward Free Companies - 24 man content that will bring groups together.

    If you want to do it you can join a Free Company - if you are a "solo" only or small group you've got the chat log and the Party Finder build a group and go. Keep Duty Finder strictly for 4/8-man content since we already know how big groups go (CT with randoms is downright painful.)
    "Your opinion differs from mine, therefore you should quit playing"

    Sure thing pal.
    (2)
    Last edited by Moheeheeko; 05-13-2014 at 08:22 AM.

  9. #9
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Moheeheeko View Post
    to be fair in that setup you could probably do just 2 healers, as that's how many healers are usually actually doing something in CT, and that's 24 man.

    As to the topic discussion, more people != more fun, Ill cite waiting 4 hours to fill a 40 man raid in WoW, only to have wiped on the first boss because one (yes one) person screwed up, causing the raid to disperse.
    I had an awesome time in FFXI doing sky. We usually where 20-35 members that came to each event.

    As for the 4 hour waiting time. That is why it's more FC content then pick up. You set an event time, and usually you will only be 30ish min late to start it.
    (0)

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    24 man content shouldn't be top tier for the following reasons.

    1. Its hard to find 23 other people with the same schedule and skilled enough to play at top tier.
    2. Most people do not even know 23 other people in the game.
    3. More loot drama then with a smaller group.
    4. Constantly have to be recruiting because people leave
    5. Much harder to organize
    (2)

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