Results 1 to 10 of 53

Hybrid View

  1. #1
    Player
    Yoji's Avatar
    Join Date
    Nov 2012
    Posts
    16
    Character
    Yoji Ro
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    One of the best things about FFXI was that you could have a variable number of members for events, which made doing things as a linkshell easier and people were rarely left out. Whether it was Salvage, Dynamis, Einherjar, Sea, Sky, Limbus etc. The best players could also "low-man" or solo things with clever strategy and good gear. When HNM spawn windows clashed you could send different groups out to camp things or split up to farm pop items. Was way more fun than having cliques within the FC. It seemed reasonably balanced too.

    Edit: The flexibility for people to play different jobs was another positive (sub jobs also allowed for flexible roles).
    (3)
    Last edited by Yoji; 05-13-2014 at 01:39 AM.

  2. #2
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yoji View Post
    One of the best things about FFXI was that you could have a variable number of members for events, which made doing things as a linkshell easier and people were rarely left out.
    FFXI was a group focus game. Guilds were close and did most things together.
    FFXIV is more play at your own pace, don't need guild to get things done, and plenty of soloable content.
    Hence why FFXIV should keep party size small. I prefer a more group focus mmo but it's more of a hassle in this game.
    (4)

  3. #3
    Player
    Luciano_Bozzelli's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    242
    Character
    Luciano Bozzelli
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Doo View Post
    FFXI was a group focus game. Guilds were close and did most things together.
    FFXIV is more play at your own pace, don't need guild to get things done, and plenty of soloable content.
    Hence why FFXIV should keep party size small. I prefer a more group focus mmo but it's more of a hassle in this game.
    Sadly its not the game that makes it a hassle... It's the people... And people thinking like this will always make it a hassle.
    (4)

  4. #4
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Luciano_Bozzelli View Post
    Sadly its not the game that makes it a hassle... It's the people... And people thinking like this will always make it a hassle.
    Nah, content design plays a huge factor in making it a hassle.
    (1)
    Last edited by Doo; 05-13-2014 at 02:46 AM.

  5. #5
    Player
    Luciano_Bozzelli's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    242
    Character
    Luciano Bozzelli
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Doo View Post
    Nah, content design plays a huge factor in making it a hassle.
    That is true also,its a combination of both, but read my statement above my first quote of you, and see if you agree though. Wouldn't the game be that much better with all those options that Yoji, and I stated?
    (1)
    Last edited by Luciano_Bozzelli; 05-13-2014 at 02:58 AM.

  6. #6
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Luciano_Bozzelli View Post
    That is true also,its a combination of both, but read my statement above my first quote of you, and see if you agree though. Wouldn't the game be that much better with all those options that Yoji, and I stated?
    I'm not disagreeing with you but what you suggest shifts the game towards being more non-causal and that's not what FFXIV is catering to. If large raid content is introduce, it will be like CT which doesn't require a good fc.
    (0)

  7. #7
    Player
    Luciano_Bozzelli's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    242
    Character
    Luciano Bozzelli
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Yoji View Post
    One of the best things about FFXI was that you could have a variable number of members for events, which made doing things as a linkshell easier and people were rarely left out. Whether it was Salvage, Dynamis, Einherjar, Sea, Sky, Limbus etc. The best players could also "low-man" or solo things with clever strategy and good gear. When HNM spawn windows clashed you could send different groups out to camp things or split up to farm pop items. Was way more fun than having cliques within the FC. It seemed reasonably balanced too.
    This ^^... What I see in this thread (not what was written) is that people are scared of a 24 man raid group, and are scared they won't be able to find 23 other cold people. They like their little 8 man raid group because they are cold and are doing well in second coil... Gaining gear, gaining items, and laughing it up at the few that can't find great groups calling them noobs, and casuals. What's wrong is what this gentleman said. You have free companies filled with many members only for the main 8 people to move along in battles, while the other people that might be just as cold as them, get stuck with the other guys that don't have what it takes.

    When the group in the company says lets do Leviathan. You better be first to say "Can I go?" because if your not they will be full, or most of the time is already full. It would be nice for the "Free company" to tackle content together. Forget just 24 man battles, there needs to be a 64 man Dynamis in this next expansion. A place that drops curse AF that crafters have to touch, and has all kinds of places. Dynamis Lominsa!! Wouldn't that be interesting. Free company Dynamis night!! That will bring the free company together. But saying that 24 man content would be to hard to find competent players is no different from the man yelling finding 7 other great players is hard... Should we make a 4 man coil for them?

    The game should ultimately go this route making it even harder to find that high tier gear with having really great free companies tackle 24 man and 64 man content. It can be side level like the other stuff is, just with a little better stats and i-level. We could call it relic AF, reintroduce ancient currency, and let the unbelievable raids and boss battles begin!!! I promise you that the memorable moments will come when you have to log in Monday for coil, Tuesday for Sky, Wednesday for Dynamis, Thursday for Sea, weekend primal nights, this gets the free company spirits rising, knowing that every day you have something to do with your free company and doing this the memories will come.

    Better than a man logging on seeing this group of 8 doing something... This same group of 8 doing something.... Hell.... Free companies should be a 24 man max if that was the case lol... 24 for large content , and 3 raid groups of 8. LMAO what you need 100 members for?
    (4)
    Last edited by Luciano_Bozzelli; 05-13-2014 at 02:53 AM.