...well...that's that then. :\ SE has spoken!!!Greetings,
Since the introduction of the Echo bonus to the Binding Coil of Bahamut, the development team has been looking at the number of times players have been challenging it as well as the number of parties that are clearing the content each day.
We originally announced that every two weeks we would be increasing the Echo bonus; however, looking at the current rate of clears and the balance of the rewards being obtained, we’ve decided to halt increasing the bonus further.
The team will continue to look at the conditions day to day as we move forward and consider increasing the bonus further if it is deemed necessary.
Hey thank you for responding about it and giving an official word, that is extremely appreciated.
I'm pleased with this decision.Greetings,
Since the introduction of the Echo bonus to the Binding Coil of Bahamut, the development team has been looking at the number of times players have been challenging it as well as the number of parties that are clearing the content each day.
We originally announced that every two weeks we would be increasing the Echo bonus; however, looking at the current rate of clears and the balance of the rewards being obtained, we’ve decided to halt increasing the bonus further.
The team will continue to look at the conditions day to day as we move forward and consider increasing the bonus further if it is deemed necessary.
Pity, that 5% probably would have been a breaking point for us in getting past Coil 5, even with our previous levels of execution.
Very well. We'll keep trying with what we got. A lot of us are pushing higher ilvls anyways due to pushing Soldiery tomes. We'll just have to hope the practice pays off. We're already anticipating Coil 6 to be a brick wall for us.
Good call, I personally feel that it does not need to be adjusted. On the current Echo buff, I beat T5 on the first night I tried it.Greetings,
Since the introduction of the Echo bonus to the Binding Coil of Bahamut, the development team has been looking at the number of times players have been challenging it as well as the number of parties that are clearing the content each day.
We originally announced that every two weeks we would be increasing the Echo bonus; however, looking at the current rate of clears and the balance of the rewards being obtained, we’ve decided to halt increasing the bonus further.
The team will continue to look at the conditions day to day as we move forward and consider increasing the bonus further if it is deemed necessary.
Turn 6 is a lot easier than Turn 5 in 2.1.Pity, that 5% probably would have been a breaking point for us in getting past Coil 5, even with our previous levels of execution.
Very well. We'll keep trying with what we got. A lot of us are pushing higher ilvls anyways due to pushing Soldiery tomes. We'll just have to hope the practice pays off. We're already anticipating Coil 6 to be a brick wall for us.
Yes, but my group didn't get past coil 2 without using the enrage method before the Echo Buff hit 5%. Granted this is due in part to our late forming, but we've multiple issues with lag and breaking computers within our groups of friends that tend to be problematic going forward.
So unless the combat is on par with perhaps turn 1 or 4, we're likely to have some problems. I love my group, don't get me wrong. But we're slow to learn.
Recently I joined a Twin to help a friend, we had 6 DPS deaths in the Twisters/Dreadknight phase, I solo'ed a Dreadknight with help from LB, we still beat the enrage by 2-3 minutes.Not exactly. It may allow one DPS to kill DKs, but think of how long the fight will last after that. Even Titan HM with one DPS lasts a considerate amount of time. The enrage timer would kick in and the group would wipe. An Echo so large that it could allow such a thing would basically turn the fight into a carry. Either way, if so many people die at divebombs or twister, then the players in the group need more practice. Echo should not be big enough to die without much repercussions and think that another team member will pick up the slack.
The Echo buffs are far more effective than I thought they would be, combined with the higher item level gear, the insta kills are the only thing keeping Twintania a challenge now.
(Look @ player debuffs, 2x weak, 2x brink of death)
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My group is very similar to yours, continuous computer problems, late forming, slow learning in some instances, and yea, t6 is a brick wall due to that on top of only gathering 1-2 nights a week lately and barely getting in 20-60 minutes worth of practice.Yes, but my group didn't get past coil 2 without using the enrage method before the Echo Buff hit 5%. Granted this is due in part to our late forming, but we've multiple issues with lag and breaking computers within our groups of friends that tend to be problematic going forward.
So unless the combat is on par with perhaps turn 1 or 4, we're likely to have some problems. I love my group, don't get me wrong. But we're slow to learn.
Personally I'm kinda annoyed with it, there's nothing else worth getting for my job so I'm sitting on Soldiery tomes since I don't really play the other jobs and I'm waiting for Thief and Ninja to come out. So I'm just sort of doing dailies to keep a minimum amount of gil coming in and gathering myth tomes to throw at crafting mats. Sucks being locked on improving your favorite job because you can't progress in Coil.
Last edited by Xine; 05-16-2014 at 05:44 AM.
I must say, the official response does make sense.
Granted, I've yet to beat T5, but I haven't really been trying much either.
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