Agree, game needs more 8 people dungeons/content indeed. 4 people dungeons now are too easy and VERY short.
Agree, game needs more 8 people dungeons/content indeed. 4 people dungeons now are too easy and VERY short.
It's more the lack of difficulty in my opinion. You could probably do Prae with just a light party.
Despite the response I just suppose we will have to hold out hope for a CM or Prae HM.
Great idea, we need more content for 4+ People, means 8 and 24! Give us something to dooooooo!
You put in mechanics which make speed running it hard unless the group is really skilled. Like back in 1.0's CC the group split two ways and both groups had to kill a mob at the same time or you'd start at the beginning of the dungeon.
You also increase the reward. Put rare low % drops on the final boss which can be used to craft vanity gear and make the soldiery reward worth it.
There is lots of stuff they could do, 4 man is just getting boring and coil locks out 95% of the server until it's nerfed and then it's just boss rush anyway.
I also think they should make new (non coil) 8 man dungeons based on the difficulty they originally planned for crystal tower. I think that would strike a good balance.
So not as hardcore as coil but still challenging and fun.
Last edited by Kule; 05-14-2014 at 06:29 PM.
No thanks. We already have coil if you want to do 8 people in a dungeon.
PCs in signature, alright heres mine:
Core i5 2500k @4.5GHZ with Noctua NH-D14 Cooler | Crossfire Sapphire Tri-x R9 290 | 8GB DDR3-1600 RAM | Corsair 120GB SSD | Samsung 1TB Spinpoint HDD | Samsung Blu-ray Drive | Raven RV03 Case | 3x Acer LED backlit 1920 x 1080 Monitors
Actually Prae was hard mode, it is only very easy now because most everyone (except for new players) are way over geared for it. I wouldn't mind a brand new 8 man dungeon, but as someone else mentioned adding open world content (non fate) that is challenging on a constant basses.
It's fine if they don't currently have plans for it, but I really hope they don't simply ignore the suggestion.
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