Dear god, that sounds absolutely awful. Still, what an amazing saving on having to design a world to set your 'MMO' in, eh?
So avoiding the entire MMO aspect of the game (i.e. the open landscape where it's massively multiplayer) is your idea of the best MMO experience? That that sounds horribly boring is a matter of opinion, so I can accept that some people might like to play the game that way. But I can't see how anyone would consider that to make it a good MMO.
No it isn't my ideal MMO experience but it is closer than running around doing solo content all day.So avoiding the entire MMO aspect of the game (i.e. the open landscape where it's massively multiplayer) is your idea of the best MMO experience? That that sounds horribly boring is a matter of opinion, so I can accept that some people might like to play the game that way. But I can't see how anyone would consider that to make it a good MMO.
To me MMO means playing with other players and you only do you that in FF14 when in instances.
My preferred MMO experience would be level 5-50 in overland groups exploring non-insyanced dungeons and killing named mobs for gear.
Even Dark Souls 2, which doesn't even pretend to be a MMO, has a more MMO feel to it than overland FF14 outside of cities. At least players invading or being summoned directly affect your gameplay.
** whoops, was supposed to be a edit not me quoting myself lol
Last edited by Gnova; 05-17-2014 at 03:21 AM.
Except that the gear is indirect (through seals) I think that's kind of what FATEs are intended to be. Either a massive boss monster or swarms of smaller ones that take numerous people to take down, but they appear on the open landscape rather than in an instance, so anyone in the area can join in. The concept's great. The implementation, however, is a bit of a letdown, I think because there's rarely any sort of complex mechanics involved, so if you try doing a lot of them, they just become a mindless grind. I think if as much care went into designing the FATE system as designing the dungeons, they could have the potential of being a real highlight of the game.
(The only case I can think of where any other mechanic was used in a FATE beyond "just kill everything" was a temporary FATE during the winter festival, where you need to kill imps, but couldn't attack them until you got hit by a snowball from the boss. At least it demonstrated that yes, it's possible to put fight mechanics into a FATE. If they'd follow up and expand on that idea a bit further, they could come up with something good.)
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