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  1. #1
    Player
    Lokgar's Avatar
    Join Date
    Mar 2014
    Posts
    31
    Character
    Lepapa Vespertine
    World
    Bahamut
    Main Class
    Marauder Lv 60

    Allow headtracking to show up to other players

    Other topic disappeared, I think, so here is a new one. If this is in violation of some rule PM, mods, please PM me.

    The Pause/break headtracking doesn't show to other players currently. I think it'd be grand if it did show to other players. How else can my stronk, beautiful, independent sheroe headbang to BABYMETAL before tanking some boss? The current reasoning is such that it isn't shown to other players so that other players don't know when one is taking a screenshot.Why not make it an option for players to decide whether their pause/break headtracking is shown to others?
    (1)

  2. #2
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Useless packet data.
    (4)

  3. #3
    Player
    Lokgar's Avatar
    Join Date
    Mar 2014
    Posts
    31
    Character
    Lepapa Vespertine
    World
    Bahamut
    Main Class
    Marauder Lv 60
    I guess you also think the mailbreaker's animation of the blades joining is useless packet data too? Or the fact that some physics update to other players too. For instance, my helmet's two little dangle-y bits.
    (1)

  4. #4
    Player
    Raeletta's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lokgar View Post
    I guess you also think the mailbreaker's animation of the blades joining is useless packet data too? Or the fact that some physics update to other players too. For instance, my helmet's two little dangle-y bits.
    All of that stuff is done client side. You move, everyone else's client does the appropriate physics. All that is sent is the location you move to. (Hence why you can turn them down or off). Works for targeting too, hence you will see peoples heads move IF they target something. And for attack animations, client registers a hit, your client does the appropriate animation.
    (1)

  5. #5
    Player
    Lokgar's Avatar
    Join Date
    Mar 2014
    Posts
    31
    Character
    Lepapa Vespertine
    World
    Bahamut
    Main Class
    Marauder Lv 60
    Thanks for that explanation. I take it pause/break headtracking can't be done the same way?
    (0)