Issue with that is, not everyone agrees to vote yes on a kick or abandon. So then it's pretty much up to me to decide it's not worth it. So, should I lose out on my daily reward because someone else (or multiple people) are rude?Good idea. I haven't seen a a roulette group that couldn't beat their fight or dungeon (even if it hasn't always been smooth) and I have a hard time understanding people who queue for roulette with random people and then abandon the group after first sign of trouble or before the CS is over.
There's already a solution for those situations: kick (for people acting rudely or harassing the party) and vote abandon (when it's just not going to work out).
I've done a vote abandon on a Titan hm group that I gave multiple attempts too, hitting 50% echo but that doesn't help when healers can't stay on the platform, motion was waived so I left, today I left one as healer cause I'm tired of tam Tara, was day 15 in a row of it and tanking on sch vs riot blading GLAs gets tiring. Try to feed them advice cause I'm a tank main and they don't listen![]()
Maybe if I changed my idea to "Leaving before 20(or 30?) minutes have elapsed" this would eradicate most cases of abuse? These tanks can either afk for 20 minutes + wait for 30 minute lockout, then hope they get Brayflox in the next roulette, OR...just give the party a chance and get it over with.I've done a vote abandon on a Titan hm group that I gave multiple attempts too, hitting 50% echo but that doesn't help when healers can't stay on the platform, motion was waived so I left, today I left one as healer cause I'm tired of tam Tara, was day 15 in a row of it and tanking on sch vs riot blading GLAs gets tiring. Try to feed them advice cause I'm a tank main and they don't listen
This way tanks are at least forced to give it a shot (they queue'd for duty roulette, not Brayflox roulette). If they afk people can take down names and report, if they leave before the timers up then tough shit.
Last edited by Reinfeld; 05-12-2014 at 01:25 PM.
I am all for increasing the punishment for the tanks and healers that leave for any reason in a dungeon. Sitting in a que for 30 minutes up to an hour as a DPS, only to have the tank leave, waiting another 15 minutes to replenish ranks to MAYBE get the dungeon done, only to have to leave anyways and que another 30+ minutes as a DPS is complete and utter nonsense and it all stems from people not wanting to do w/e dungeons they were rouletted for. The real people getting shafted are the DPS in these instances. I leveled both tank jobs for this instance alone, but god forbid when I want to do something else other than tank.
I say increase restrictions to an hour, take away their daily bonus, abolish the player in need bonus, and stick it to the early leavers for any reason. Make people regret joining and leaving any instance!
**One pissed off blm**
I totally thin SE should address this problem, my main is a healer and it happens allot on bray long stop right after the second boss, it is mainly tank I am usually the healer so can say what they do. but out of the last 50 I have done 10 of them have had people to leave. I do think that SE should do the following, one or the other.
1. Make it so the rewards are at the end of the dungeon.
2. Make it so if you leave before the end of the dungeon a 2 hour penalty.
3. Flip flop the solder tomes and myth tomes are given. give solders first then give the myth at end.
4. Make tab on the duty for speed runs only.
This would cause these same trolls to just AFK or force DC so you vote kick them. In the case of a force dc there isn't even anything SE can do without penalizing legit disconnects. For Bray they need to spread the myth out evenly because putting everything at the end will start the "in progress" fishing again.
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