Just started playing again, can't sell shit. Awesome.
Great job @ the innovator who came up with the idea of Market Wards.
Just started playing again, can't sell shit. Awesome.
Great job @ the innovator who came up with the idea of Market Wards.

The best idea so far!What's with all the black and white options? Gray is the new black:
IMO, the most satisfying system to both players and economy stresses would be a central auction house in Ishgard with representative hubs linking to it in all three cities, and then leave the wards as they are (Sunday JPN Midnight Resets) in case people want to run Rolanberry Markets style afk-bazaars. I, for one, know that I'd use both rather frequently, so I'm definitely not choosing sides on this issue.
If both were in place, with each having their own set of standards/regulations for listing items (Stack required? Tax rate? Listing time? True Auction or Sales Listing? Etc etc etc) - I think they'd be a great complementary balance to one another.

do link shell retainers
Bring back the good ol times
EVGA 660 TI SC
AMD hexacore 3.5 ghz
Patriot 16 GB RAM
Gigabyte 890 fx
Segate Barracuda HDD
Any reason why we don't just implement Auction Houses and abandon this pathetic idea of NPC retainers for Market Wards? I mean come on, it worked before...now more than half the population doesn't know how to shop for gear effectively...



Yea those were my thoughts exactly. Also, if they make stands mandatory to sell stuff and have it cost gil to maintain a stand, it could take some gil out of the economy and rotate people out of the wards. The price could start off really low so that new players can sell things but would rise exponentially every day you keep the spot so the player has to decide if its worth it to keep it or just let the time run out. There would have to be limits in place so that people can't cancel a lease then renew the stand and keep the price low. Maybe you can't rent a stand for a day when a lease runs out.I would definatly welcome this Idea, don't put retainers in the current city zone. Put them in a new LARGE market area, Fill this area with small shops and stands that need to be rented out. It could be a huge gil sink in the game and spread out the retainers. Every retainer must be either a full shop or pre-designated stand. The bigger your shop the more rent you need to pay. Break this area into the different wards but on the same map and indicate the districts on the map. Have A telelporter taru at the beginning to tele you to the different area's so you don't have to walk as far. Maintain the same search function as a sort of customer service desk so you can find the item you want, indicate it on the map, teleport to the area and grab your item. Also support the ability to identify more then one item at a time.
it's all clear in my head and I think such a system would really bring the DoH to life!
People should never be locked out of the market, no matter how short a time frame we're talking. Taxes are fine; up-front charges/deposits are fine; pretty much anything that isn't locking people out of the market is fine. Players should never think "Gee, sure sucks that I'm at 330/330 inventory. Too bad I can't sell anything in the market."Yea those were my thoughts exactly. Also, if they make stands mandatory to sell stuff and have it cost gil to maintain a stand, it could take some gil out of the economy and rotate people out of the wards. The price could start off really low so that new players can sell things but would rise exponentially every day you keep the spot so the player has to decide if its worth it to keep it or just let the time run out. There would have to be limits in place so that people can't cancel a lease then renew the stand and keep the price low. Maybe you can't rent a stand for a day when a lease runs out.

Or, they could just make an FFXIV version of FFXI's AH...I mean...really. Problem solved.
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
If players were evenly split in all 3 major cities, there would be more room to place retainers. The problem's still there though. XIV's player base is incredibly small. The people who designed the MW system must have forgotten about limitations unless they knew their player base would remain ridiculously small, and that's negative thinking early on in development and I'm guessing the true story is they didn't think it through.
Away with the MW system, it's EXACTLY what the auction house in FFXI is, except it adds unnecessary and complicated steps to what can easily be accomplished via a simple UI menu.

And the fact that the ward system has made it practically impossible for all players to have an equal chance at trying to sell stuff
Or, maybe, they can just make a menu/text based system that's simple, easy to use, user friendly, and doesn't have a million drawbacks or limits.
Why does everything have to be so complicated? Why does everything have to have a drawback (or a dozen)? Are you guys masochists?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




