While my goal is the snake tongue spear, I really would like a PVP relic or a PVP weapon the is upgraded like our relic weapon is.
While my goal is the snake tongue spear, I really would like a PVP relic or a PVP weapon the is upgraded like our relic weapon is.
http://www.twitch.tv/mogul1x
Would be cool!
If there were more battle grounds it could be upgraded for instance by winning XX amount in each battleground
Totally, it should be a mix, like Animus style but one buys all 3 weapons, and bind them together to make a Relic set to where you get a 5 stat weapon. Healer Antiquity should be different and based off of damage in. type stuff
http://www.twitch.tv/mogul1x
I always thought PvP would be a nice way to introduce one of a kind legendary weapons.
Every Paladin in the game having Excalibur seems silly, the top ranked Paladin in PvP being the only one with Excalibur seems... Well, it's a nice idea on paper...
It could actually make Frontlines fun though... Throw locations around the Frontlines map which have a PvE boss, for now there would be nine of them (nine Jobs). First Grand Company team to kill that boss, unlocks the weapon, which can be obtained once from the Grand Company through some means. Why a PvE boss? Well, PvE in a PvP specific zone acts as a buffer, and trying to kill a boss while other people try to kill you? Fun. Once someone obtains a weapon, no one else can, and in order to keep the weapon, the person who obtained it has to actively participate in PvP. He can lose the weapon in two ways; falling in battle, in which case whoevers Grand Company beat him, gets the weapon, or failing to meet some weekly requirement to keep the weapon (kill X people in PvP/week).
Something like that could be really fun, at least in my opinion, even if it screws over all but one person per server/Job. You could literally become the Gilgamesh of PvP, except serious and ruining everyones fun, by obtaining all the weapons and not relinquishing them.
Last edited by Nalien; 05-14-2014 at 05:42 AM.
The Relic are Legendary weapon names. But Classic FF iconic weapons would be better. Think about Sephiroth Masamura or Tifa "The God's Hand" would fix perfectly in getting more people to Play PVP for the grind feast
http://www.twitch.tv/mogul1x
Which is why I said it should be in Frontlines, since it would be pretty hard to win trade there. Heck, reaching top rank (and I don't mean r40, though I guess the game lacks a PvP ranking system right now (yet we have one for Grand Company points...)) through win trading would be pretty hard itself. Having a 50% win rate through trading is fine for leveling up and farming marks, but it'll only give you an average score as far as proper ranking goes.
Would be nice to see PvP quests/objectives that allow you to obtain and strengthen rare equipment. Not only a weapon unearthed from the relic grounds in Frontlines but a host of company-specific armor and jewelry with unique effects, too.
Very poor idea that upsets game balance. Unless what you're talking about is merely a cosmetic effect to show how accomplished that player is, in which case that's a nice touch.
You know what, I think it actually might be interesting if the whole point of Frontlines is just a FFV reference... Shove the Sealed Castle in the middle, and have Grand Companies fight for control of it. Whichever takes it gets the Sealed Weapons as a reward, and to help maintain control of the castle. Make the i110 PvP weapons or something (I doubt cosmetic weapons would draw people into Frontlines), since they're quest rewards you wouldn't be able to meld them, so the difference between them and the i100 weapons wouldn't be too great. One per server, and have them unlocked by players through some means, maybe a quest within the Frontlines zone, hopefully not just a Marks grind to obtain a stone tablet... If the player dies at any point, or the Grand Company they belong to loses control of the castle, the weapon returns, and someone else can unlock it. Also give the weapon something like a daily quest to keep it, which involves Frontlines, that loses you the weapon if you fail to complete the quest in time, so players cannot get the weapon and leave.
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