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  1. #71
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Drako View Post
    Just give us a way to filter out the gear that is only damaged 5% or so, and it'll be gold lol. This update is Christmas day woo! Excited.
    If it is damaged only 5% then you are going to want to repair it as then your durability will be 195%. As announced repairs done by crafters will repair 100% durability or a maximum of 199%. My guess is that you cannot repair the gear until it is 99% or less. I am definitely looking forward to this change.

    So if you are 5% damaged you will be at 195%, if you are 90% damage the repair will take you to 110%.

    That is my understanding based on the maximum durability in the previous announcement.
    (0)

  2. #72
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Camate View Post
    Man oh man! The good news for repairs just keeps coming! I think you’re all going to like this one a lot too…

    In patch 2.28, as long as you fulfill all the requirements for repairing, you’ll be able to repair equipment you are currently wearing as well as equipment that is in your Armoury Chest. Additionally, there will be an option to repair all categories of equipment.

    Oh yeah, also, you’ll be able to repair while in dungeons and other content!
    Dammit... There goes one excuse to ditch groups.
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  3. #73
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Repair in dungeons and other instances is terrible. Breaks immersion, gameplay and several other things.

    This should be reverted ASAP.
    (0)

  4. #74
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by cloverkitty View Post
    So if you are 5% damaged you will be at 195%, if you are 90% damage the repair will take you to 110%.
    Your "math" makes no sense whatsoever ... why by the twelve it would work in "reverse" like this??

    There are only two sensible ways it might work:

    A) Each repair will increase the durability by (up to) 100% (meaning that you'll need to repair up to twice to get to "full" 199%)

    or

    B) Each repair will repair the item "fully" to 199% using one dark matter (which I would like / prefer but doubt it will be like this as it would make the self repairs up to twice cheaper than now)

    Either way - your example would be either:

    A) 5% -> 105% / 90% -> 190%

    or

    B) 5% -> 199% / 90% -> 199%


    EDIT:

    Now as someone else pointed below it makes sence as you're "mixing" damage and repair status percantages ...
    (0)
    Last edited by HEC; 06-03-2014 at 09:15 PM.

  5. #75
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    A) 5% -> 105% / 90% -> 190%


    The answer is A Trebek!

    The actual number was confirmed in duty commence by Bayohne. As always subject to change. But the boost is an additional 100% which is why it is capped at 199% because 100% can't provoke a repair making it not possible for 200%.
    (1)
    Last edited by Sakasa; 06-03-2014 at 07:59 PM.

  6. #76
    Player
    TurnBased's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    128
    Character
    Etoile Elysium
    World
    Tonberry
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    Repair in dungeons and other instances is terrible. Breaks immersion, gameplay and several other things.

    This should be reverted ASAP.
    The fact that I am a level 50 Weaver, Goldsmith, Leatherworker etc and am unable to repair gear that I personally made myself in a dungeon breaks immersion more.
    (1)

  7. #77
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HEC View Post
    Your "math" makes no sense whatsoever ... why by the twelve it would work in "reverse" like this??
    Pretty sure this is a misunderstanding, albiet an understandable one. When Clover says "5% damaged", he means that his gear is at 95% health. Five percent of it is damaged. So, repairs would take it to 195%. When he says "90% damaged", then it is nearly completely destroyed, and has only 10% health left. So repairs would take it to 110%.

    It's confusing, because his percentages mean two different things in each equasion.
    (1)

  8. #78
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LineageRazor View Post
    Pretty sure this is a misunderstanding, albiet an understandable one. When Clover says "5% damaged", he means that his gear is at 95% health. Five percent of it is damaged. So, repairs would take it to 195%. When he says "90% damaged", then it is nearly completely destroyed, and has only 10% health left. So repairs would take it to 110%.
    .
    You right but it's really difficult way to express like that - thanks for clarification. I've simply failed to understand that even after re-reading it twice
    (0)

  9. #79
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Camate View Post
    Man oh man! The good news for repairs just keeps coming! I think you’re all going to like this one a lot too…

    In patch 2.28, as long as you fulfill all the requirements for repairing, you’ll be able to repair equipment you are currently wearing as well as equipment that is in your Armoury Chest. Additionally, there will be an option to repair all categories of equipment.

    Oh yeah, also, you’ll be able to repair while in dungeons and other content!
    woot! great news! finally DoH starts to shine again! XD
    (1)

  10. #80
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gesser View Post

    OMG I love you SO MUCH, THANK THE TWELVE!


    P.S. Thank you SE, it seems you're really coming around to 'giving the players what they want'
    To be fair, they're just reimplementing what was possible in 1.23 lol.
    (1)

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