The community had votedQ3. Right now, only the class used to craft an item can repair that item. What do you think of this?
I found the result here quite intriguing. From the standpoint of convenience, it’s clearly better to do away with class restrictions for repairs. However, an overwhelming number of you—nearly 80%—said that you’re fine with things the way they are.
Question 1 under the Synthesis section revealed that around 70% of players are interested and/or involved in crafting. On the other hand, 80% indicated that they are fine with the current class restrictions for repairs. We can take this to mean that a third of the 30% who have no interest in synthesis prioritize immersion over convenience. We were thinking to do away with class restrictions depending on demand, but in light of this result, we’ve decided to stay our hand and keep an eye on trends for a while.
I also had voted for point 1
Make the repair UI better to do repairs easier and faster? yes
Make it that you don't need to equip the tool for repairs? no