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  1. #1
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Just give us a way to filter out the gear that is only damaged 5% or so, and it'll be gold lol. This update is Christmas day woo! Excited.
    (1)

  2. #2
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Drako View Post
    Just give us a way to filter out the gear that is only damaged 5% or so, and it'll be gold lol. This update is Christmas day woo! Excited.
    I think they said on last week's live stream that you won't be able to self-repair something over 99% durability.
    (0)

  3. #3
    Player
    Spiritus's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Spiritus Umbra
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Orophin View Post
    I think they said on last week's live stream that you won't be able to self-repair something over 99% durability.
    You'll be able to repair to 199% if you do it yourself.
    (1)

  4. #4
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Drako View Post
    Just give us a way to filter out the gear that is only damaged 5% or so, and it'll be gold lol. This update is Christmas day woo! Excited.
    If it is damaged only 5% then you are going to want to repair it as then your durability will be 195%. As announced repairs done by crafters will repair 100% durability or a maximum of 199%. My guess is that you cannot repair the gear until it is 99% or less. I am definitely looking forward to this change.

    So if you are 5% damaged you will be at 195%, if you are 90% damage the repair will take you to 110%.

    That is my understanding based on the maximum durability in the previous announcement.
    (0)

  5. #5
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by cloverkitty View Post
    So if you are 5% damaged you will be at 195%, if you are 90% damage the repair will take you to 110%.
    Your "math" makes no sense whatsoever ... why by the twelve it would work in "reverse" like this??

    There are only two sensible ways it might work:

    A) Each repair will increase the durability by (up to) 100% (meaning that you'll need to repair up to twice to get to "full" 199%)

    or

    B) Each repair will repair the item "fully" to 199% using one dark matter (which I would like / prefer but doubt it will be like this as it would make the self repairs up to twice cheaper than now)

    Either way - your example would be either:

    A) 5% -> 105% / 90% -> 190%

    or

    B) 5% -> 199% / 90% -> 199%


    EDIT:

    Now as someone else pointed below it makes sence as you're "mixing" damage and repair status percantages ...
    (0)
    Last edited by HEC; 06-03-2014 at 09:15 PM.

  6. #6
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    A) 5% -> 105% / 90% -> 190%


    The answer is A Trebek!

    The actual number was confirmed in duty commence by Bayohne. As always subject to change. But the boost is an additional 100% which is why it is capped at 199% because 100% can't provoke a repair making it not possible for 200%.
    (1)
    Last edited by Sakasa; 06-03-2014 at 07:59 PM.

  7. #7
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HEC View Post
    Your "math" makes no sense whatsoever ... why by the twelve it would work in "reverse" like this??
    Pretty sure this is a misunderstanding, albiet an understandable one. When Clover says "5% damaged", he means that his gear is at 95% health. Five percent of it is damaged. So, repairs would take it to 195%. When he says "90% damaged", then it is nearly completely destroyed, and has only 10% health left. So repairs would take it to 110%.

    It's confusing, because his percentages mean two different things in each equasion.
    (1)

  8. #8
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LineageRazor View Post
    Pretty sure this is a misunderstanding, albiet an understandable one. When Clover says "5% damaged", he means that his gear is at 95% health. Five percent of it is damaged. So, repairs would take it to 195%. When he says "90% damaged", then it is nearly completely destroyed, and has only 10% health left. So repairs would take it to 110%.
    .
    You right but it's really difficult way to express like that - thanks for clarification. I've simply failed to understand that even after re-reading it twice
    (0)