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  1. #111
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by nibelunc View Post
    Omg.. I hope it'll be much lower then the character's size.. Realistic is good..
    You're an elf...
    (2)

  2. #112
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RabidSquirrel View Post
    Where did they say that?
    I'm trying to find the source, bear with me...

    *edit: right here

    http://forum.square-enix.com/ffxiv/t...l=1#post225712

    Jump. We've pretty much confirmed it is coming. What further details can we wrestle out of you about it?
    Yoshida: All I can say is that we are not emphasising jumping with the jump key as a means to cover vast distances on the map or an element that must be used during battle strategies... Maybe it's easiest to say it will just be like the jump you generally see in MMO's.
    So there you have, you asked for it; jumping ala WoW, now you all got it. Congratulations.
    (0)
    Last edited by Molly_Millions; 07-19-2011 at 05:50 AM.

  3. #113
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Evangela View Post
    You're an elf...
    LOL just to keep the feeling of the game.. I'm okay with jump, if they don't make it the japanese physic way. I'm not going to like it but maybe I will stay until rideable unicorns are implemented.

    Fine. Get out. Go stick to your late 80's and early 90's games. It's your kind that helped turn FFXIV into what it is now -- the butt of every joke in gaming and the posterchild for how not to make a game.
    That's not correct. You people have no patience and expected way to much from a starting MMORPG. Ok, it was released too early. Just btw: I started playing games in 1997 and loved the games from 1987 as well. Don't know how you all like those casual games without a core.
    (0)

  4. #114
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dynamis View Post
    When the "Jump" function finally gets here, can we have a jump fatigue systems so that our cities don't look like the cities of World of Warcraft
    You mean people hanging around, walking between the sections of the cities, probably running to the mailbox to pick up something won from the auction house, sitting in the in-game pubs, maybe just standing cool on their rare or cool-looking mounts, or maybe even flying away on their flying mounts? Why would you not want any of that?

    Also, please stop the anti-jump nonsense. You sound like those people who get annoyed at the sound of raindrops when it rains.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #115
    Player

    Join Date
    Mar 2011
    Posts
    216
    Quote Originally Posted by Molly_Millions View Post
    I'm trying to find the source, bear with me...

    *edit: right here

    http://forum.square-enix.com/ffxiv/t...l=1#post225712



    So there you have, you asked for it; jumping ala WoW, now you all got it. Congratulations.
    Um... I don't get "not jumping up ledges" from that exert.

    "Not emphasizing as a means to cover vast distances" just says to me that there won't be much jumping over pits. But jumping up ledges is different. Either way. Not "emphasizing" doesn't mean it will never be used in those manors.
    (0)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  6. #116
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RabidSquirrel View Post
    Um... I don't get "not jumping up ledges" from that exert.

    "Not emphasizing as a means to cover vast distances" just says to me that there won't be much jumping over pits. But jumping up ledges is different. Either way. Not "emphasizing" doesn't mean it will never be used in those manors.
    To me it seems to indicate that we'll still have to walk around the same crap we have to walk around now even with jump. But I suppose we'll have to wait and see.
    (0)

  7. #117
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Molly_Millions View Post
    I'm trying to find the source, bear with me...

    *edit: right here

    http://forum.square-enix.com/ffxiv/t...l=1#post225712



    So there you have, you asked for it; jumping ala WoW, now you all got it. Congratulations.
    By saying that jump won't be used to cover "vast distances" on the map, he's most likely referring to MMOs like Aion, where you can jump and glide to zoom around the map. Considering that they're implementing jump as well as redesigning the map, I think it's reasonable to expect at least some jumping from ledge to ledge in the game. Whether or not you'll HAVE to do it to get to certain areas is a different thing. I hope so, though. Sounds like fun.
    (0)

  8. #118
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    We'll see in a few days I suppose. I'm not exactly filled with confidence regarding the change though.
    (0)

  9. #119
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Why do people care so much about this?...its just Jumping...

    Now gimme the ability to swim dammit!
    (2)

  10. #120
    Player

    Join Date
    Mar 2011
    Posts
    216
    Here's a couple ideas for real ways that'll discourage a fair number of people from jump spamming without actually gimping a mechanic.

    1) Only allow the player to jump if they are currently moving. Meaning, you can't jump while standing still. The theory behind this is that if a player is bored or lazy, hitting a single button over and over doesn't take much effort, so they will do it. However, adding the requirement of moving to be able to spam this button over and over, can be enough to persuade players that it's not worth it. Also the added fact that you will need to navigate yourself, unless you want to just jump into walls all day. It's a weird observation but I don't mind doing something dumb that requires only a single hand. But two hands? I might as well actually be doing something. Plus, mechanically, there's no point to jump without moving unless we're jumping onto ferris wheels.

    2) After hitting the ground after a jump, your momentum is slightly decreased for a second. If you jump again within that second before you pick up momentum again, you'll lose even more momentum. This keep players from bunny hopping to locations, because it will slow them down considerably. During my time playing WoW, the most prominent time I saw bunny hopping was when a player was traversing from point A to point B. Players hate to travel at a slower pace than what they could be achieving. For instance: I use to played a lot of Counter Strike. When running from starting zones, I'd always bunny hop to entertain myself until I got to where I wanted to be. In patch 1.6, I think, they implemented a jump system just like the one I described. That's all it took to keep me from bunny hopping across distances (Not enough to keep me from bunny-hop shooting, though).

    Would these eliminate bunny hopping altogether? No. The only way to do that is to not allow jumping. Will these reduce the amount of bunny hopping more than a slight cooldown or stamina meter? I'd like to make a bet and say yes, they would.
    (0)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

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