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  1. #31
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Blackcanary View Post
    I hope they some how do find away to rework it back in some how. Wish it never got taken out. It worked really well in FFXI. Sad really that they thought the way they did and took it out.
    As much as I enjoyed XI, XIV doesn't work the same way. XI had the subjob system (which would grant you use of all the abilities of that job that was subbed up to 1/2 your current level), which is completely different than what XIV does. Also in XI caster classes had a much wider assortment of spells. In XIV, everything is an ability, essentially there aren't spells, there's just ranged attacks and melee attacks; some ranged attacks look different to appear like magic.

    That's really all it is once you take away elemental damage. One one hand, it makes the combat system way more simplistic, yet with the way the jobs are set up they have no choice but to do this in order to not have certain jobs be excluded from content (which still happens anyway, just in a different way).
    (0)

  2. #32
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    It'd only really hurt BLM right? SMN egi are elemental related but their dots are unaspected. If they just gave BLM ability to cross class WHM elemental spells it'd be better. They'd have to add a thunder, water and aero nuke spells though.

    I really liked the elemental wheel from before but I guess SE thinks players are too stupid in this game?
    (2)

  3. #33
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    BLM: Fire/Ice/Lightning


    Fire - High Damage drains MP - Flare AoE High Damage drains MP to 0

    Blizzard - Low Damage returns MP - Freeze AoE Low Damage causes Bind

    Thunder - DoT drains MP

    Add Elemental wheel;

    Ifrit: Fire heals Ifrit per old Elemental Wheel rules and Fire is either strong or immune to Blizzard. BLM can only do low unaspected damage & a single DoT - useless throughout the entire fight. Weak to WHM Fluid Aura.

    BLMs can no longer clear Ifrit HM because of the bias against them and no longer can unlock a Stardust Rod without a 100% carry.

    Garuda: Weak to Blizzard - but Blizzard is still low potency. Fire is not strong to Wind; no benefits to bringing a BLM.

    Titan: Immune to Lightning, neutral to Fire & Ice. Titan is already hard on casters. Effectively remove all Thunder DoT damge & procs.

    Leviathan: Immune to Fire; Weak to Thunder DoT.

    BLMs can no longer clear Leviathan HM because of the bias against them and can no longer complete the story-line without a 100% carry.

    Ramuh: Thunder heals Thunder; Fire & Ice neutral. Weak to WHM Stone.


    If you water down the Elemental wheel.. where same elements don't cause healing... and opposite elements aren't immune, and weak elements aren't half damage... What's the point?

    You'd be right back at the point of saying the elements don't matter.

    So why bother.

    Seriously it's like you haven't actually played the game enough to realize that type of mechanic doesn't really benefit the game at all.

    Also:

    (2)
    Last edited by Dhex; 05-12-2014 at 05:25 AM.

  4. #34
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Blackcanary View Post
    You will end up quitting this game when they add the ability to have something like a sub job to this game.
    'when' and 'if' are two different things

    you have no idea if they will add that in
    (0)

  5. #35
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dhex View Post
    Snip!
    Umm. it's not hard to figure out that THM/BLM would have to get an overhaul also. Make it more like an actual FF Black Mage instead of what ever the hell it's supposed to be in this game.
    (2)

  6. #36
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Amberion View Post
    Umm. it's not hard to figure out that THM/BLM would have to get an overhaul also. Make it more like an actual FF Black Mage instead of what ever the hell it's supposed to be in this game.
    Okay so overhaul the THM/BLM class mechanics, redo all it's Class and Job quests, and then re-balance PVP, every quest fight, primal, raid, & dungeon throughout the entire game so we can have an Elemental wheel that makes THM/BLM potentially less effective or even useless on certain content?
    (2)

  7. #37
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    While it's a nice idea and more RPGish it will make the game more complicated and that's for sure. We will need to craft special consumables that raise the X resistance or drop the Y weakness. Special gear which we gonna need in fights etc. And at this moment I have already problem with people who don't know how to handle their class skills and fights. Remember not all of us have premade static parties and friends so we join DFs or random groups. This will make the gameplay even more complicated. I see healers spamming medica without reason instead of using cure. Draggons who never go to the side of the boss the get the buff from Heavy Thrust and people who don't know where to stand in fightrs even when you explain to them. And unfortunately I have to deal with such people every day in this game. If the elemental stats gonna make the gameplay even more complicated it will be a dissaster for the majority who will not know, or never see boss' stats etc etc etc. So Yoshida is right.
    (2)

  8. #38
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Amberion View Post
    Make it more like an actual FF Black Mage instead of what ever the hell it's supposed to be in this game.
    How is Black Mage in XIV not an actual FF Black Mage? If anything XIs Black Mage was an abomination, before that I'm pretty sure Aero was almost exclusively a White Magic spell, and Stone was a non-element that inflicted confuse. Even in the (few) cases where Black Mage even had a Water spell, they didn't have it in the same way they had the others. I think Lulu is the only Black Mage ever to even have a host of Water spells, Vivi just had the single Water.

    The only difference XIVs Black Mage has is that it doesn't have a selection of spells, but hey, this is a MMO so go figure single player mechanics aren't going to work. It worked in XI? No it didn't. Heck, it didn't work in the single player games really. Once you learn the next tier of spells, the previous become worthless. That is a stupid mechanic. I'd much rather Fire I, II and III all have their own utility.
    (1)

  9. #39
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dhex View Post
    Too long to quote
    Your Elemental wheel is odd.
    In fact, the concept of Elemental Wheel is odd, since, before FFXI, there was no "wheel"
    Fire and Blizzard were frequently opposite, so weak again each other.
    Wind is not weak to ice, except in FFXI. In fact, Flying ennemies are sometimes weak to wind, and immune to earth, or vice-versa.
    Earth is also frequently associated with wind, not lightning. In fact, in the usual trio of Black Magic spells, Thunder is often the most useful since it has no real opposite.
    As for water, it's not really immune to Fire. At best, it can be immune to water and weak to Thunder.

    So, againts Ifrit, BLM can use the weakness. Againt Garuda, every element is neutral, but since every weapon type is neutral too, it's not a big deal. Titan and Leviathan, same as Garuda, with better DoTs on Leviathan.
    (1)
    Last edited by Reynhart; 05-12-2014 at 05:53 AM.

  10. #40
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Amberion View Post
    Umm. it's not hard to figure out that THM/BLM would have to get an overhaul also. Make it more like an actual FF Black Mage instead of what ever the hell it's supposed to be in this game.
    Look at BLMs back to Final Fantasy I. They use Fire, Blizzard and Thunder, that's all.
    So, in FFXIV, they ARE actual FF Black Mages.
    (3)

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