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  1. #31
    Player
    MapleDeepDish's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Roan Firedagger
    World
    Siren
    Main Class
    Pugilist Lv 50
    I agree with the above couple posters. FATES are fine when they are just a means to supplement exp. But they seem to want FATES to be the main open world attraction, and they tack it onto everything. I think its safe to say that most of us don't want them as requirements for important things like relic upgrades. Unless they improved them like some above posters have mentioned and actually made them more meaningful and have tangible effects. If you agree that FATES should not have such a prominent role in the open world, you can give my question at the end of page 2 of the Questions for the Live Letter (General) thread a like. Not that they'll address it. Its fairly obvious that the reason FATES are so relied upon for open world content from a developers standpoint is that it is probably extremely easy to develop and implement on a mass scale. It really does just come down to lazy and/or financially cheap design.
    (0)

  2. #32
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I like FATES. I had never done them before Atma hunting so they're all pretty new to me. I wish there were more viariety and I would love more of them to be chained together, but so far they're fun.
    (1)

  3. #33
    Player
    MapleDeepDish's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Roan Firedagger
    World
    Siren
    Main Class
    Pugilist Lv 50
    If you've never done them before atma hunting, you really haven't had time to be over-inundated with them yet. Give it time, the mindlessness of FATES as they currently are gets old very fast.
    (2)

  4. #34
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I'd like to see real consequences for failing a FATE and branching FATEs.

    For example, let's say there's a FATE in Drybone. the Amal'jaa are raiding the camp for people to temper. If you succeed, FATE is complete and you launch a Counter-attack at the Amal'jaa camp. Just for this exmaple, it's a 2 FATE series.

    If you fail, multiple NPCs from Drybone, merchants and even quest givers, are taken hostage. Part one FATE is a failure and part 2 spawns where you have to recover them. If you fail part 2, the series ends and those NPCs are gone from the world. Let's say if that happens, the NPCs escape on their own a day later, and respawn in Drybone. If you succeed, all the NPCs return to drybone and part 3 starts where you fight a boss FATE and fight the mastermind behind part 1.

    Kinda like old-school besieged.
    (3)
    Last edited by Lucke; 05-11-2014 at 07:46 AM.

  5. #35
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    FATES remind me to much of Warhammer Online and that game is officially gone now so probably a good idea to get rid of such an idea.
    (0)

  6. #36
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Lucke View Post
    I'd like to see real consequences for failing a FATE an branching FATEs.
    It will be so fun leveling in a world with no questgivers... Most 50's only care about coil and Brayflox HM.
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  7. #37
    Player
    DoctaruRavenbe's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    256
    Character
    Doc Ravenbe
    World
    Siren
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Lucke View Post
    I'd like to see real consequences for failing a FATE an branching FATEs.
    Like the Highbridge series or the Poor Maid series then?
    (0)
    Okay then. that's what I'll do. I'll tell you a story. Can you hear them? All these people who lived in terror of you and your judgement. All these people who's ancestors devoted themselves to you, sacrificed themselves to you. Can you hear them singing?

  8. #38
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lunavi View Post
    It will be so fun leveling in a world with no questgivers... Most 50's only care about coil and Brayflox HM.
    If you wanna do the quest that NPC has, then you better do all you can to prevent him from being kidnapped and go rescue him if you fail to protect him. Like I said, their absence is only temporary.
    (0)

  9. #39
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Lucke View Post
    If you wanna do the quest that NPC has, then you better do all you can to prevent him from being kidnapped and go rescue him if you fail to protect him. Like I said, their absence is only temporary.
    As I said, most people will not care as they have done the quests already. This would lead to that people would have to have ridiculous waittimes for alot of quests. Also it would do naught but increase the hate towards fates. People already think we have to do too many of them as it is.
    (2)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  10. #40
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MapleDeepDish View Post
    If you've never done them before atma hunting, you really haven't had time to be over-inundated with them yet. Give it time, the mindlessness of FATES as they currently are gets old very fast.
    The problem is that dungeons get old fast, leveling gets old fast, PvP gets old fast, etc.

    The only feasible way to play MMOs is by doing things differently over the course of the week to not burn out. Do fates monday, dungeons tuesday, craft wednesday etc.
    (0)

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