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  1. #21
    Player
    Blackweaver's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Kailia Greenheart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    If someone don't like fates, they can simply not do them. But myself and others, we do do fates. They can get fun even for RP. So just because you don't like fates, don't need to remove it from the rest of us.
    (2)

  2. #22
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Fates are fine as long as they aren't involved in quests
    (1)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Luxx View Post
    In order to do Crystal Tower - CT, you HAVE to do FATE's.
    There is no if and or buts about it because there is no way to progress otherwise.
    No body is forcing you yes, but you're missing out on content because of it.

    Atma's, optional, but if you want to progress there's no way to go around it.
    :/
    SE could also force you to kill specific NMs. They could also do it that the NMs despawn if they don't get killed during a specific time frame after it spawned (there would be not a visible timer). And how the claiming works, everyone would be able to fight against the NM for the quest without to claim it.

    Would this be better?
    (0)
    Last edited by Felis; 05-11-2014 at 04:23 AM.

  4. #24
    Player
    Diavolo's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Maximilian Vitalis
    World
    Faerie
    Main Class
    Archer Lv 50
    I like fates. The only complaint I have is when you're in the middle of a quest and one begins right on you. They should have something that lets you confirm/deny participation in a fate.
    (0)

  5. #25
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    False choice. This isn't an either/or question. Do I like FATES currently as is? No. Do I want them to removed all together? No.

    the problem I have with fates is the complete lack of strategy. they all basically boil down to tag as many mobs as possible or max out dps get gold and get out. In crowded areas for exp grind & atma farming. It typically boils down to spamming AOEs and get gold as fast as possible There is no sense of challenge or danger. the one debatable exception is odin & behemoth, but both those things only drop items for vanity and with enough people it too becomes a zerg fest that lasts only a few minutes

    At the same time, one of the major flaws I found with the game is the lack of open world content. I want to be able to do things with my FC that aren't in nice little groups of 4 or 8, that isn't in a weekly lockout or put through a duty finder. Nothing out there is particularly dangerous, challenging or rewarding.

    What I would like to see is more complicated, challenging fates. Wasn't there something about the Primals popping out in the open world. whatever happened to that?
    (2)

  6. #26
    Player
    Zoloe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    63
    Character
    Zoey Rose
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cyrus-Wallace View Post
    I want the F.A.T.E. system to evolve rather than being removed. If they can change the world, affect players/NPCs and cities. F.A.T.E's in the middle of the city? A riot? fights between factions in the same city? Chained impressive boss F.A.T.E's like the Shadow Behemot in GW2? Towns being blocked for not being defended when X attacked it?
    I like these ideas! Reminds me of Besieged in FFXI where if people didn't participate, certain NPCs would disappear until someone went and rescued them from the Beastmen strongholds. Awesome stuff if they "evolved" into something like that.
    (0)

  7. #27
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Nekodar View Post
    There is three things that require completing FATEs in order to proceed with content:
    1) Labyrinth of the Ancients
    2) Up in arms (atma farm)
    3) Trials of the braves (book part of the zodiak questline)

    Beast tribe dailies belong to optional content together with special events and seasonal events.

    Even if you count dailies and events into content, you're still not even close to half of the content of the game.

    The majority of content in the game don't require FATEs to be done at all.
    Where did I specify what type of content uses fates? Content is content. Go ahead and start a new character and report back at how much fun you're having by avoiding FATEs lol.
    (0)

  8. #28
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    FATE are ok, the thing is that most of us hate that they relate things like relic, quests or seassonal events to it i think.
    (0)
    Last edited by Khazar; 05-11-2014 at 06:24 AM. Reason: typo

  9. #29
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Fates are nothing but mindless zergs.

    Honestly they are fine to have in the game... But they need to NOT be the only/primary focus of open world. They should be a minor part of the open world. 15-20% max of the open world battle content.

    SE's focus going forward should be open world content that has 0 relation to fate content.
    (1)

  10. #30
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    There's nothing wrong with fates as a leveling mechanic. They could be better of course, they're still a bit circular, but gw2 still does them a lot better, with them chaining together or having minor consequences if you fail(outposts getting captured and such). There's a few times where you see xiv work like gw2, but they're very rare.

    But still, as is just random quests popping up to level on, it's fine. Atmas or quests telling you to do a certain fate are another issue entirely, but the fundamental fate concept isn't bad itself.
    (0)

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