My only problem with FATEs isn't that they're there, it's that SE does nothing interesting with them. We have a handful of FATEs that have consequences, and by consequences I mean a NPC who sells a minion goes missing... There are FATEs where you're apparently culling an invasive species. Fail that FATE? Nothing happens. Mobs don't spawn any differently. You have FATEs where you're killing creatures to prevent natural disasters like a landslide. Again, nothing happens. Rocks don't block the path and need clearing. While they're painted as open world content, they're really nothing more than static instances...

They need more interconnectivity and consequences. I would much rather have fewer, well thought out and connected FATEs, then what we have now. FATEs currently have quantity and very little quality.