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  1. #11
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ReiszRie View Post
    what exactly is the problem with FATEs the current way it is?
    It is simply boring. This is due to most FATE related content forces you to do 1 of 2 things:

    1. Sit and wait for 30+ minutes for the fate to pop.

    2. Run around CONCENTRAITED and hunt down boring fates with enemies that dies to one attack and "bosses" that are soloable by most classes.
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  2. #12
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by ReiszRie View Post
    what exactly is the problem with FATEs the current way it is?

    Well, they exist. That's the first problem with them


    Having to syncro in the "open world", seems wrong to me. That fates have no mechanics at all seems wrong to me (The good way to do a lot of them is... pick agro when the enemys spams, and then pray to lost it before they kill you. Healer healing? Yeah, they can. But they won't be rewarded for that ,so cleric stance for the win....)


    Fates are boring, but the worst to me is not that they exist, to me the worst is when other content other than pure FATEs makes you do FATEs. I mean, if they were there just in case anyone want to level doing them I woudn't hate them so much. But having to wait hours to finish a book (Nah, I'm not doing them anymore tbh) of to unlock CT on his day, made me hate them A LOT.

    I woud pay extra If they put an NPC of the FATEs designer in game that we coud symbolically kill
    (3)

  3. #13
    Player
    Blackweaver's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Kailia Greenheart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    I don't think fates should be removed at all. Fates are great ways for FC's to get points for FC buffs. They are really the best choice if you want to level another class on your main, and my FC's story (RP FC) has us as we travel through the world, acknowledge and do the fates we run across. It adds more dynamics to the roleplay. So no, fates are fine as they are.
    (2)

  4. #14
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Roserei View Post
    If you hate FATEs, just don't do them? Nobody is forcing you. The only reason a level 50 has to do FATEs on a large scale is to get Atmas, but that's an issue with the Atma system itself, which is tied to issues like RNG.
    Please tell us how we can do half of the content in this game without touching a FATE lol...
    (4)

  5. #15
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    Keep fates, 100%
    (0)

  6. #16
    Player
    Luxx's Avatar
    Join Date
    Mar 2014
    Posts
    292
    Character
    Cress Albane
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Roserei View Post
    Nobody is forcing you.
    In order to do Crystal Tower - CT, you HAVE to do FATE's.
    There is no if and or buts about it because there is no way to progress otherwise.
    No body is forcing you yes, but you're missing out on content because of it.

    Atma's, optional, but if you want to progress there's no way to go around it.
    :/
    (1)

  7. #17
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    FATEs (and bits of the open world) could do far worse than take some inspiration from GW2.

    Change syncing so I don't lose access to my abilities, make the whole area synced not just the FATEs and link FATEs together in interesting ways with some of the big ones culminating in Hamlet defense type events that involve DoL/DoH.
    (1)

  8. #18
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    My only problem with FATEs isn't that they're there, it's that SE does nothing interesting with them. We have a handful of FATEs that have consequences, and by consequences I mean a NPC who sells a minion goes missing... There are FATEs where you're apparently culling an invasive species. Fail that FATE? Nothing happens. Mobs don't spawn any differently. You have FATEs where you're killing creatures to prevent natural disasters like a landslide. Again, nothing happens. Rocks don't block the path and need clearing. While they're painted as open world content, they're really nothing more than static instances...

    They need more interconnectivity and consequences. I would much rather have fewer, well thought out and connected FATEs, then what we have now. FATEs currently have quantity and very little quality.
    (3)

  9. #19
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Mandudez View Post
    Please tell us how we can do half of the content in this game without touching a FATE lol...
    There is three things that require completing FATEs in order to proceed with content:
    1) Labyrinth of the Ancients
    2) Up in arms (atma farm)
    3) Trials of the braves (book part of the zodiak questline)

    Beast tribe dailies belong to optional content together with special events and seasonal events.

    Even if you count dailies and events into content, you're still not even close to half of the content of the game.

    The majority of content in the game don't require FATEs to be done at all.
    (1)

  10. #20
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nekodar View Post
    There is three things that require completing FATEs in order to proceed with content:
    1) Labyrinth of the Ancients
    2) Up in arms (atma farm)
    3) Trials of the braves (book part of the zodiak questline)

    Beast tribe dailies belong to optional content together with special events and seasonal events.

    Even if you count dailies and events into content, you're still not even close to half of the content of the game.

    The majority of content in the game don't require FATEs to be done at all.
    Heck haven't only two seasonal events have a mandatory fate so far, only ones that spring to mind were Summer and Christmas. And I guess you can count the Lightning/XI/dragon quest event in there, but all the other events so far have been quests, an if you're going to complain about having to do a fate to unlock CT, I found having to do specific guildhests to progress the main story was far more annoying.
    (1)
    Last edited by Pandastirfry; 05-11-2014 at 04:20 AM.

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