Quote Originally Posted by ReiszRie View Post
what exactly is the problem with FATEs the current way it is?

Well, they exist. That's the first problem with them


Having to syncro in the "open world", seems wrong to me. That fates have no mechanics at all seems wrong to me (The good way to do a lot of them is... pick agro when the enemys spams, and then pray to lost it before they kill you. Healer healing? Yeah, they can. But they won't be rewarded for that ,so cleric stance for the win....)


Fates are boring, but the worst to me is not that they exist, to me the worst is when other content other than pure FATEs makes you do FATEs. I mean, if they were there just in case anyone want to level doing them I woudn't hate them so much. But having to wait hours to finish a book (Nah, I'm not doing them anymore tbh) of to unlock CT on his day, made me hate them A LOT.

I woud pay extra If they put an NPC of the FATEs designer in game that we coud symbolically kill