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  1. #1
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    I'll be one of the first to admit that I embraced the FATE system when it first became available to test in beta, and then steadily lost interest as the months went by because there were so few unique FATEs muddled in with the many repetitive ones. Perhaps if there were more unique FATEs that required more than a single IQ point to complete then my interest will be renewed in this system.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #2
    Player
    Mithent's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Narrven Farsight
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    They work for incidental side-content - I got quite addicted while levelling to doing FATEs that happened to pop near me, and Odin and Behemoth spawns still draw a big crowd (and have some actual threat to them). But as a main focus, either when grinding FATEs or waiting for FATEs, they're far from engaging.
    (0)

  3. #3
    Player
    Teroril's Avatar
    Join Date
    May 2011
    Posts
    108
    Character
    Havesh Ravencrest
    World
    Odin
    Main Class
    Bard Lv 60
    My personal opinion about FATEs:

    They fill a certain role in the game. If they were removed, something would have to be implemented to replace them in the role they fill.

    That said, I would like fates to be a little more rare and give better rewards. And that they're taken out of gear progression, other than some of them maybe giving tomes.
    (2)
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
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    [18:47][4]<Ahrai Tsyl'tor> Lol they can blacklist me all they like, who cares for the opinions of people in full i110 who cant pass t6, ants

  4. #4
    Player

    Join Date
    Feb 2014
    Posts
    73
    Don't need to remove them but if they plan to add more of the same type of FATEs we already have then i rather they just don't add anymore.

    I wish FATEs had something different than just killing monsters, maybe in the future they can be more creative and add different objectives and mechanics. The system has a lot of potential, it's just not being fully used at the moment.
    (0)

  5. #5
    Player Fluttersnipe's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    162
    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I'd say I fall into both categories. I love the idea behind the system, but I'd also like to see more involved FATES. Maybe some more mechanics behind them, other than kill, and kill and bring stuff to a person or escort.

    More story ones would be nice as well, that cultist one near Camp Bluefrog was awesome, the way it progressed from killing cultist, to killing their boss, to killing the embodiment of their God.
    (0)

  6. #6
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I think I was spoiled by Rift. That game had the best public events that had lasting consequences.

    I like the ones that have a semblance of a longer story, like the Highbridge acts and the Dalamud cultists. The other ones are just random and boring.
    (0)

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